Miscellaneous
RtCW Remake Mod Beta 1.0
RtCW Remake Mod Beta 1.0 by Grego & C.Z.R
The long-awaited beta release of Return to Castle Wolfenstein Remake Mod, created by Grzegorz Mirtyński & Cezary Szydlik, is finally here. This Mod utilises the creative improvements that can be achieved when using the new Berserker engine, thus giving this version of Return to Castle Wolfenstein a more modern appearance in regards to all aspects of the game, e.g., textures, lighting, gameplay.
+++ UPDATE +++
Wolfenstein4ever download (4,8 GB!!) is available now!
You have problem or question with the performance
please sent to forum: quakegate.ru
Source: moddb.com/rtcw-remake-mod | wolfflies.de
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RTCW REMAKE MOD - PART 1 OF 2 Version:Beta 1 ![]() ![]() ![]() ![]() ![]() |
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RTCW REMAKE MOD - PART 2 OF 2 Version:Beta 1 ![]() ![]() ![]() ![]() ![]() |
Map Beach - RtCW SP
Vicpas makes a single player map of the probably most popular multiplayer map BEACH - This work is dedicated for the creators of the map mp_beach and all RTCW's fans.
Please read the readme for install.


Bitte lese die readme für die Installation.
RtCW Cooperative - Timegate v2
RtCW Cooperative - Timegate v2
Yo$hik has updated his release of "RtCW Timegate" for the "Return to Castle Wolfenstein Cooperative" mod, which fixes many of the bugs found in the original version.
Changelog:
- The level of "labor2" has undergone decompilation and subsequent rebuild and optimization. The reason is that the number of entiny-objects exceeded the limit of the cooperative engine, which led to the drop of dedicated servers.
- The train on "ber" now passes the entire railway, from the beginning to the end.
- A new room and secret have been added to the "vil01" map.
- Also added, "some little thing xD"
Source: wolffiles.de | Yo$hik on Youtube: youtube.com/Yo$hik
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COOP TIMEGATE Version:2.0 ![]() ![]() ![]() ![]() ![]() |
RtCW Venom Mod v4.8
New Version of Rtcw Venom Mod Released - Version 4.8!
Hello everyone. HellBaron89 has released a new version of the Rtcw Venom Mod, version 4.8! I would like to thank HellBaron89 for his remarkable support towards Rtcw.
Based on Knghtmare patch 1.42d, includes:
# Fixed the AI in the maps, Escape 1-2, Crypt 2 and Forest levels!
# Better glass surfaces and reworked shaders.
# Reflective decals.
# Better textures for grenades,Tesla and MP40.
# New effects for Warrior zombies.
# New texture for the Snooper rifle created by Schiff, now with reflections.
# Less hard drive space required than previous versions 4.6.
# Added "autoexec" files for classic/tweaked advanced settings.
That's all for this update. Thanks for your interest.
Source: ronboyproductions | moddb.com/rtcw-venom-mod-v48
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RTCW SP VENOM MOD Version:4.8 ![]() ![]() ![]() ![]() ![]() |
Industrial Espionage - Engineer Assassin
RtCW SP Industrial Espionage - Engineer Assassin by W0lfman
=== BACKGROUND STORY ===
World War II rages on in 1943 with no end in sight. The Kreisau Circle has gained intelligence that a top-ranking German engineer is scheduled to arrive for an inspection of a key manufacturing facility. Termination of this engineer would be a critical blow to the German war machine. Therefore, the Office of Secret Actions orders that Agent B.J. Blazkowicz be sent on an assassination mission to this facility.
=== MISSION BRIEFING ===
You are ordered to infiltrate a German manufacturing facility and terminate the engineer who is scheduled to lead an inspection therein. A double-agent working at the facility has arranged for the elevator to malfunction. After termination of the engineer, your best chance of a quiet escape is through the steam tunnel located beyond the main warehouse.
=== MORE ABOUT THIS MAP ===
I started working on this mission in February 2013, and had a beta test version by the end of December 2013. It would have been released in summer 2013, but the project was set aside for several months as I was working on a major redesign of my web site instead. This is my second mission for Wolfenstein.
The style and difficulty of game play should be similar to the official Wolfenstein maps. I made extra effort to build replay value into this map. It won't be exactly the same game each time you play.
The large warehouse full of crates is based upon the Government Warehouse from Indiana Jones. The room after the warehouse, the one with the barrel ceiling, is based on a picture of a prison block that I saw in a magazine. I think it was Alkatraz. It was all concrete, two levels, with the center open to below.
There are two secret areas in this map, and they are around the same place. One is fairly easy to reach. The other one is a bit trickier to reach.
I appreciate the play testing and feedback given to me by the following people:
- vicpas
=== INSTALLATION INSTRUCTIONS ===
Place the df_eng.pk3 file in your Wolfenstein/Main directory, then boot Wolfenstein, open the console, and type /spmap df_eng to start playing.
The source file is included so you can see how the map was made and you can make your own changes. You do not need any permission to use ideas or any part of this map in your own work, nor permission to release any map you created based upon it.
Source: wolffiles.de | splashdamage W0lfman
INDUSTRIAL ESPIONAGE - ENGINEER ASSASSIN
W0lfman
22.01.2014
2,776 MB
1833
Horrors of Hell SP Mission
Return to Castle Wolfenstein - Single-player Mission Horrors of Hell
Storyline
The SS Paranormal Division has a lab inside what seems to be a normal military facility. Under the lab is a crypt, where the SS Paranormal Division is taking valuable treasure and artifacts. Since the Paranormal Division is involved, Allied forces are worried that they may have something sinister planned.
You must infiltrate the facility, but be very careful, the Germans won't let you into their facility without a fight. One of your comrades, Sgt. Pavel, will escort you to the facility. You will be on your own from there.
Can you survive all the hellish horrors that Return to Castle Wolfenstein will put your way? Ronboy's superb new RtCW SP mission will test you to your limits, as you frag against all the Horrors of Hell.
Credits
Ronboy would like to thanks the following people:
# Yo$hik - for mapping help, levelshots and testing
# Vicpas - for mapping help and testing
# Titeuf-85 - for the colored icons
# CZR - for the custom blood textures
# Kat - for mapping help and testing
# Depro777 - for the Russian soldier skins, some models and testing
# Shurr, Horst and SSF Sage - for map testing
Source: wolffiles.de | ronboy-productions | vicpas
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HORROR OF HELL (SP) MISSION ![]() ![]() ![]() ![]() ![]() |
RtCW SP Venom Mod v2.0
Return to Castle Wolfenstein Singleplayer Venom Mod 2.0 by HEllBaron89
Born for be a compilation of the best stuff for Return to Castle Wolfenstein in first release, this mod improve graphic, gameplay and AI of enemies with all possibility of the old Id Tech 3, keeping the original game elements.
Mod 2.0 include:
widescreen patch 1.42 by Knightmare.
better skins for 90% NPCs.
new skins for all weapons, by OSJC and AidenDemon.
Improved shader effects for weapons, Npcs and environment.
new mg42 model (ported from Wolfenstein: ET).
Revisited and correct AI system.
HD crosshairs and icons.
upscaled original textures and HD textures from Eugeny pack 0.4 modified.
Installation:
Copy all the content of the package like it's on your RTCW installation folder. The cfg. file is facoltative, but increase the graphic quality to max possible for the engine. (is necessary the game patched to 1.41 to apply the wide patch and extreme quality cfg file!!)
Source: moddb.com/rtcw-venom | etpro.de | HEllBaron89
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RTCW SP VENOM MOD (HD TEXTURES) Version:2.0 ![]() ![]() ![]() ![]() ![]() |
RealRtCW 2.2 and HD-Pack 2.2 released
WolfETPlayer has released the latest version of his superb rebuild of Return to Castle Wolfenstein singleplayer, RealRtCW 2.2.
RealRTCW brings some realism to the classic Wolfenstein game. You can expect ruthless AI, new weapons and rebalanced gameplay.
RealRTCW 2.2 Changelog:
New features:
Revolver added
New difficulty system: max health and ammo capacity depends on difficulty level. 4 .ai files now
Separate damage for player/AI (ported from 1.42d)
New eject brass effect ported from ET. Shell fall sounds added
New FG42 model ported from Call of Duty
New Sten model with custom animations
New Shotgun model with custom animations and unique reloading procedure
Added custom mod icon,folder name in my documents
Dynamic flamethrower lights
New foot/hand skin system by Eugeny
New thompson texture/model & reload sound
Default cg_fixedaspect is set to widescreen value
All weapon sounds were slightly bass boosted
Rebalanced AI. Generally aim_accuracy decreased
IoRTCW specific cvars added to the main menu
Credits menu added
P38 removed
UI Overhaul with 4:3 support
New loadscreens by AidenDemon
New HQ weapon textures: Luger, Colt, Sten, BAR, M1 Garand, G43, Revolver, MG42, MP34, Panzerfaust, PPSH.
Balancing:
Pistols fire rate increased
G43 and M1_Garand damage increased
Sprint speed increased
MP40 fire rate decreased
PPSH fire rate increased
MP34 mag increased to 32, fire rate increased
FG42 zoom increased
Mauser rifle damage decreased for AI
AI cant do headshot on player now
Armor protection value slightly increased
Gib health increased to avoid silly gibbing
Bug fixes:
Vsync hotfix implemented
Rend2 crashes caused by new weapon models
AI is not affected by the weapons weight now
tag_brass fixed for all weapons
Background color of all menus is less transparent black now to better see white letters
Thompson left hand fixed
Known bugs:
Phantom dynamite icon
Muzzleflash is not working on akimbo colts
Silencer attach/dettach small anim bug
Shotgun kick bug
Source: moddb.com/realrtcw | ronboyproductions
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REALRTCW Version:2.2 ![]() ![]() ![]() ![]() ![]() |
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HD-PACK (REALRTCW) Version:2.2 ![]() ![]() ![]() ![]() ![]() |
SP-Maps Devil`s Manor 2 - Edge of Darkness
Yo$hik released a new SP Mission Pack for Return to Castle Wolfenstein Devil`s Manor 2 - Edge of Darkness. It`s a 7 map mission pack, the following maps are included: manor2_1 - manor2_7
Yo$hik veröffentlicht ein neues SP-Missionspaket für Return to Castle Wolfenstein Devil`s Manor 2 - Edge of Darkness. Es ist eine 7-Map Mission mit folgenden Maps: manor2_1 - manor2_7
Quelle: wolffiles.de
DEVIL´S MANOR 2 - EDGE OF DARKNESS
Yo$hik
02.12.2012
206 MB
1273
Coop Mission - Rocket Base
These are Return to Castle Wolfenstein Single-player missions that have been converted for Return to Castle Wolfenstein Cooperative Mod by {WeB}*DOG* and {WeB}*GANG$TA* of the Wolfenstein European Brigade.
Mission 1 - Rocket Base Village
Meet with Kessler and get the weapons and ammunition you will need to fight your way through this heavily guarded village.
You must locate and destroy both Wehrmacht radio stations to prevent reinforcements from being called in. Kill all officers, especially General von Klugermann, also all engineers, radio operators and any other Axis troops you encounter. Make your way to the castle.
Mission 2 - Rocket Base Castle
We've received the latest information from Kessler. The German ENIGMA Code Machine scientist, professor Schneider, is somewhere in the castle. He will have his personal research documents with him, the ENIGMA project documents and a fully operational ENIGMA Code Machine prototype.
You must steal all documents relating to this project, the ENIGMA prototype and assassinate professor Schneider. His personal research documents will be with him, but the project documents are locked in a heavily-guarded safe, somewhere in the castle basement.
Mission 3 - Rocket Base Assault
Rendezvous again with resistence fighter Kessler and lead an assault on the heavily-defended Wehrmacht rocket base. This mission will be far from easy, due to the base being guarded by elements of Helga von Bulow's Elite Guard and Heinrich Himmler's elite Blackguard Paratroopers.
All officers and engineers must be assassinated in order to foil their futher attempts at deveolping the new V2 Rocket, which is very close now to being put into full production.
What's New
# New Axis A.I. added
# New notebooks in English added for all 3 missions
# New respawning weapons and ammo
This is what {WeB}*DOG* and {WeB}*GANG$TA* had to say about the map:
"We never made any part of these maps, we merely converted them to RtCW Cooperative Mod. The original Return to Castle Wolfenstein single-player missions were created by Fangio and Vladimir Vovstein.
We hope that our conversion of these excellent RtCW SP maps means that they enjoyed by many more Wolfenstein fans, old and new." - {WeB}*DOG* & {WeB}*GANG$TA*
Thanks
{WeB}*DOG* & {WeB}*GANG$TA* would like to thank the following people:
# Fangio and Vladimir Vovstein for the original RtCW SP missions
# {WeB}*Coisty*, {WeB}*MarttheFart*, CS|Kool & MaSaHaRi - map testing
# SSF Sage for his superb RtCW Coop conversion tutorial
# Fretn and his RtCW Cooperative Devteam
Sage's RtCW tutorial HERE
RtCW Cooperative website HERE
Wolf Euro Brigade Clan website HERE
Source: wolffiles.de
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ROCKET BASE - COOP MISSION ![]() ![]() ![]() ![]() ![]() |
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