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[UJE]Parking b3

Published in ET Maps

[UJE]Parking b3 made by [UJE]Niek

Axis are trying to get to the top of the Parking garage building. It's a 4 floor building so it won't be easy. Allies have to prevent this.

Axis objective:
* Escort the tank to the top
* Destroy the 3 Baricades
* Destroy the side door
* Build the Commandpost

Allied objective:
* Stop the Tank
* Build the Baricades
* Build the Commandpost

Source: [UJE] Niek via FB | ujeclan.com

PARKING (UJE) Version:beta 3
Author [UJE] Niek Date 04.10.2014 Filesize 12,74 MB Download 159


Canyon Depths Final

Published in ET Maps

 This is a new and improved realease of the famous Axis-attack map, created by Yatta, Canyon Depths Final.

Storyline
A large, mysterious and heavily-armed Allied outpost has been spotted in North Africa. Rumors say there's something here the Allies want to keep secret at any cost. Unfortunately for them, Axis forces are already aware of the outpost's existence and are determined to launch their attack.
However, the German Panzer Division, sent to assault the outpost, gets caught in a vicious sand storm just before their attack, sparing only a single, supplyless Jagdpanther. There's now no other option for the Axis Assault Troops who are left, there's no way back, attack is the only option, as they fight to re-supply and fuel their last remaining tank, all the way to the bitter end.

Thanks to
Yatta would like to thank the following people:
Aimbrosia, Happykillmore, Zacky, Blord, Alex and Blackbyte for all their encouragement. The ETF community & GoC clan for testing - special thanks to Nosi and RazorSword.
The CFB and ROP clans for their tests of the crippled, early versions. The ET mappers community at the splashdamage.com forums and Chrucker for his ET scripting reference/tutorial website.
Please send any feedback regarding the map to itekimasu[at]gmail.com

Source: splatterladder.com | Yatta

CANYON DEPTHS Version:Final
Author Yatta Date 08.03.2015 Filesize 29,68 MB Download 140


Apex Trickjump Movie

Published in ET Movies

New Enemy Territory Movie called Apex - 999aciz and 999sungi present a new Trickjump movie with excellent editing and graphics.
This is a video showcasing release of a new strafe/gamma jump map Apex. It contains 27 strafejumps, all optimized for fullbeat style!

Video: Finland999aciz
Jumping: Finland999sungi
TJ-Map: apex_v2

Thanks to NetherlandseT|Robotic, Sweden999wing, Finland999hazz, Finland999aciz and IcelandUseMe&vallz for their help with the map.

You can try it out at 999 Trickjump server, /connect trickjump.net

Source: crossfire.nu

Full HD movie ONLY via download!! (1,25 GB)

APEX TJ MOVIE
Author 999aciz and 999sungi Date 25.03.2017 Filesize 1,24 GB Download 32


APEX Version:v2
Author 999aciz and 999sungi Date 25.03.2017 Filesize 24,20 MB Download 65


American Civil War Mod

Published in ET Mods

New Enemy Territory MOD - American Civil War

This is a total conversion of Wolfenstein Enemy Territory to an American Civil War theme. It has been created by PAV, who is also the creator of BOBOT.

The following new maps
are available to play:

# Union Pacific
# Santa Fe
# Killdeer Mountain
# Fort Laramie
# Colorado River
# Dodge City

PAV's website: bobots.e-monsite.com/forum
Source: wolffiles.de

AMERICAN CIVIL WAR MOD Version:1.0
Author BOBOT Date 13.03.2016 Filesize 274 MB Download 96


silEnT Mod 0.8.2 released

Published in ET Mods

The Team from mygamingtalk.com releasedET-Mod silEnT 0.8.2.

    Version 0.8.2
    Added: g_goatSound server cvar to enable/disable goat sounds on knife kills.
    Added: enemy team objective carry indicator (http://mygamingtalk.com/forums/topic/3165-objective-captured-visual-screen-indicator/). Use g_misc flag 1024 to enable it on the server and cg_objcarry client cvar to enable it in the HUD.
    Fixed: Players carrying objectives are now shown correctly.
    Fixed: !useredit was not able to set level higher than 99 when executed as rcon. !setlevel was working correctly.
    Fixed: The name of the disguised covert op was not drawn to spectators.
    Fixed: The class icon in the crosshair player name to be the current class instead of the latched class.
    Fixed: wm_sayPlayerClass now announces the latched class correctly, even when using class swithcer.
    Fixed: If map voting was enabled but g_mapVoteFlags 4 was not enabled. It was possible to issue multiple votes by hand using /mapvote command.
    Fixed: debriefing screen buttons didn't handle highlight theme parameter properly.
    Fixed: The output of finger command didn't show warnings if there were more then 2 in total.
    Fixed: UI crash in menu (http://mygamingtalk.com/forums/tracker/issue-242-client-game-crashes-in-menu/)
    Fixed: Minor bug with g_maxPanzerSuicides introduced in 0.8.0. If panzer suicides were disallowed completely, the player was not informed about it.
    Fixed: g_muteRename allowed to change the name when player used /reconnect (http://mygamingtalk.com/forums/tracker/issue-248-possible-bug-g-muterename/)
    Fixed: When unmuting/muting during intermission/warmup, the mute wasn't saved.
    Fixed: cg_effectDistance was affecting the played sounds.
    Fixed: g_classWeapons not working for class command (http://mygamingtalk.com/forums/tracker/issue-252-g-classweapons-not-fully-working/)
    Fixed: class command not handling secondary weapon parameter properly, it didn't influence the limbo menu, e.g. /class s 3 2 wouldn't select akimbo pistols or SMG as secondary in limbo.
    Fixed: switching problem with double SMG (http://mygamingtalk.com/forums/tracker/issue-244-cant-switch-to-primary-when-having-two-smgs/)
    Improved: If player is completely dead in the game, the scoreboard shows the player's latched class to other team members.
    Improved: UI tabbing to edit field makes it focused.
    Improved: limbo weapons menu for soldier class.
    Improved: sort order of the map vote menu map list.

> full changelog

Special thanks for Krauersaut for building the Mac OS X client.

Source: wolffiles.de | MyGamingTalk

SILENT MOD Version:0.8.2
Author TheSilencerPL Date 16.05.2014 Filesize 966 B Download 131


Merry Christmas everyone!

Published in General News

 

 

 

 

 

Vasel Koleda!
Glædelig Jul!
Fröhliche Weihnachten!
Merry Christmas!
Hyvää Joulua!
Joyeux Noël!
Vrolijk Kerstfeest!
Buon Natale!
Sretan Bozic!
Prieci'gus Ziemsve'tkus!
God Jul!
Wesolych Swiat!
Boas Festas!
Craciun fericit!
Pozdrevlyayu s prazdnikom Rozhdestva!
God Jul!
Vesele bozicne praznike!
Feliz Navidad!
Prejeme Vam Vesele Vanoce!
Kellemes Karacsonyiunnepeket!

Wolfenstein4ever - ET4ever - RtCW4ever
your d3Xter

Enemy Territory Legacy 2.71 rc3

Published in ET Misc

Open-source team based FPS game compatible with Wolfenstein: Enemy Territory™

Changelogs v2.71rc3:

Engine

  • Crash log file is written again on *nix systems
  • Added MorphOS support

Client

  • Fixed cl_languagedebug cvar
  • Added the option to disable lean on activate button press
  • Fixed "bind <key>" message for unbound keys
  • Fixed Motion JPG avi contains no video
  • Fixed *nix Desktop icon
  • Added background ET:L logo
  • Added linux desktop and mime type files to proper location

Mod

  • Added fixed physics feature
  • Tricheckbox slighlty improved
  • Added the KA-BAR weapon for allies
  • Removed obsolete 'lieutenant’ references - changed cvar g_LTChargeTime to g_fieldopsChargeTime
  • Added shadows to the spawn wait text for similarity on texts
  • Added help messages for empty server list to server browser
  • Added servers filtered counter to server browser
  • Fixed WP_MEDKIT animation
  • Added the Browning MG weapon for allied soldiers
  • Added follow text uses icons for class and rank
  • Added crosshair shows class and rank icons instead of text
  • Fixed axis no longer use allies rank symbols
  • Added borders to construction/dynamite bar to be more informative
  • Added spectators view teamflags
  • Beautified several center prints & other game cosmetic
  • Fixed maxlives not displayed in scoreboard
  • Added cg_weapaltReloads cvar - alternative fire reload
    ... and again more clean up and optimizations in engine and mod.

Source : etlegacy.com | wolffiles.de

ET LEGACY LINUX Version:2.71 rc3
Author etlegacy Date 30.10.2013 Filesize 25,59 MB Download 118


ET LEGACY WINDOWS Version:2.71 rc3
Author etlegacy Date 30.10.2013 Filesize 25,04 MB Download 420


Flying Hovnos 2

Published in ET Movies

Mnew presents the new ET fragmovie - Flying Hovnos 2

Quote: For people to lazy to connect on ETTV comes a movie adaptation of mnew's adventures.
You will be on the edge of your seats as mnew dont give a single revive, give one knife gib and stay a way to far from real action for whole movie.
So brace yourself for movie not so epic as the first one, cause every sequel is worse.
Anyway thx to all nerds i played with and specially malfoy for done this sh*t.

Resolution: 1280x720 - fps: 50 - length: 6:00
Music: imagine dragons - radioactive (multikills) - clint mansell - Dead reckoning (swanidius 15 mins flame of fame) - Mark Petrie - Nullified (trickshots)

Source: crossfire.nu

Movie Download Part 1 + 2

FYLING HOVNOS 2
Author mnew Date 13.07.2014 Filesize 96,67 MB Download 64


FLYING HOVNOS
Author Francis Date 21.06.2012 Filesize 98,4 MB Download 142


Happy 14th birthday, Wolfenstein: Enemy Territory!

Splash Damage's first game - Wolfenstein: Enemy Territory - was released exactly FOURTEEN YEARS ago. Wolfenstein: Enemy Territory was born on 29/05/2003. Wolfenstein: Enemy Territory was originally planned to be released as a commercial expansion pack to the popular FPS Return to Castle Wolfenstein and later as a standalone game.

However, due to problems with the single-player aspect, the multiplayer portion was released on 29 May 2003 as a freeware standalone game.
In January 2004, the source code for the game logic (not the game engine) was released to the benefit of its modding community.
The game uses a modified Return to Castle Wolfenstein engine, itself being a heavily modified Quake III: Team Arena engine (id Tech 3, which has been open-source since 2005).

As of the first day of the 2010 QuakeCon, 12 August the entire source code was released under the GNU General Public License v3.Multiple source ports have been started.

While the attempts made by OpenWolf and ET:Xreal concentrate on innovating the renderer, the most active community project ET: Legacy focuses on fixing issues by backporting improvements from ioquake3 while staying binary compatible to the original game client, server and its mods.

Source: splashdamage.com | twitter/splashdamage

ET ULTIMATE INSTALLER 1.6 Version:1.6 Final
Author Kashu Date 29.05.2010 Filesize 346 MB Download 4775


ET FULL VERSION 2.60 Version:2.60
Author SplashDamage Date 31.03.2009 Filesize 263 MB Download 1600


ET-LOGOS HI RES Version:-
Author dexter Date 19.04.2009 Filesize 6,400 MB Download 469


Last Man Standing Event

Published in ET Scene

This saturday we are going to seperate the boys from the men. We challenge all to see if you are up against other players. In a challenge with several maps played you going to get a chance to prove your skills. No panzers allowed, only real weapons.
PS: Girls are invited too :D

Date: 18th October - Time: 20:00 cest
Server: Paintball Mod (NQ 1.2.9) IP: 213.239.207.85:27961

Maplist: Al_Abbasi, The_Station, DM_Metro_TE, Stonehenge, N2D_purefrag21, Pilsner

More info on... dark-alchemy.com/forum
Source: dark-alchemy.com

© by wolfenstein4ever

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