General News
Norwegian Battery B4
This is the latest version of the Allied-attack map, "Norwegian Battery", from TWT.
~~~Storyline~~~
The Axis forces have built an anti-ship battery on the coast of Norway, the allies must destroy it in order to guarantee safe passage for all Allied shipping.
~~~Fixes~~~
#Graphical glitches that were caused by various settings
# Made the Axis anti-ship battery more easy to destroy
# The keycard is now a little bit more accessible
# Added some good areas to place a mobile mg42
# All sound issues fixed
Source: wolffiles.de | WF Gaming - MacBeth
NORWEGIAN BATTERY Version:Beta 4
ove 07.04.2014 5,803 MB 174
ETJump 2.0.4 released!
What is ETJump? ETJump is a trickjump modification for Wolfenstein: Enemy Territory. It is based on etmain and includes bugfixes and lot's of features to give you the perfect trickjumping experience.
ETJump 2.0.4 is ready! Everything that I wanted is not in but as there were quite a few bugs that caused crashes I decided to release it already.
Changelog:
Fixed a bug that caused vote_limit to be ignored.
Support for timeruns
Fixed some database bugs
Added slick detector
Added alternative scoreboard
Added another alternative scoreboard
Fixed a bug that caused axis engineers to spawn with rifle nades when noexplosives was active.
cg_viewplayerportals value 2: you only see other players' portals when you're speccing them
Added target_scale_velocity
target_activate_if_velocity
Keys
lower_limit: if velocity is under lower_limit, nothing will be activated
upper_limit: if velocity is over upper_limit, nothing will be activated
if either limit is 0, it will be ignored
Spawnflags
1: only horizontal velocity
2: only vertical velocity
Example usage of target_activate_if_velocity
Added target_activate_if_velocity
target_scale_velocity
Keys
scale: multiplier that velocity will be scaled with
Example usage of target_scale_velocity
Added random map mode (g_randomMapMode where the server automatically changes map every X minutes (defined in g_randomMapModeInterval).
Voting for the mode can be toggled with vote_randomMapMode cvar.
Fixed a rare bug that crashed the server on random map vote.
Added player_logJumpCoordinates for mapping purposes. As the cvar name says, logs the jump coordinates every time you jump. (or fall)
Fixed a bug that teleported players to random locations on load after map change.
Added player_drawMessageTime cvar for logging time when the chat message was sent. Setting the cvar to 1 will print [hour:minute] ETPlayer: hello, world! and setting the cvar to 2 will print [hour:minute:second] ETPlayer: hello, world!
Slick detector now detects slickly slopes aswell.
Source: etjump.com | Zero
ETJUMP 2.0.4 Version:2.0.4 Zero 31.03.2015 1.01 KB 206 |
No Goldrush Night - part 2
Hello dear players! Prime Squadron No Goldrush night is back!
When? Sunday, 28th of September, starting at 18:00 GMT+1
Where? PS1 - 178.63.72.111:27960
This uncommon nightly event is coming back at our server, after the summer break!
You didn't participate the first time and do you want to know know more about this event?
Here's what the No Goldrush Night is all about.
Just like last time, we are asking your help selecting the maps. You can suggest some fresh new maps or some very old but forgotten maps, which are out of the rotation since long time.
A couple of nice new gameplay modes will be added to the event, aside from the normal gameplay (attack/defence) mode.
New gameplay modes:
Last Man Standing mode
Gungame mode
ET Pro Stopwatch mode
Panzer only map.
We are planning to set up a 8-map rotation, so you are free to suggest maps for every mode or just for one.
Don't miss the chance to play one of your favourite maps!
Source: prime-squadron.com
Risk Sniper
Lorenz presents his new sniper map Risk Sniper.
This time the battle takes place on an Risk board, As usual, the game ended with a discussion.
It 's time to decide who won. Have fun.
Thanks to [UJE]Niek for his support.
Source: [UJE] Niek via FB | Lorenz
RISK SNIPER
This email address is being protected from spambots. You need JavaScript enabled to view it. 01.05.2014 6,383 MB 229
Happy 16th Birthday Enemy Territory - Hello ET 2
Happy 16th birthday, Wolfenstein: Enemy Territory!
Splash Damage's first game - Wolfenstein: Enemy Territory - was released exactly SIXTEEN YEARS ago. Wolfenstein: Enemy Territory was born on 29/05/2003.
The game uses a modified Return to Castle Wolfenstein engine, itself being a heavily modified Quake III: Team Arena engine (id Tech 3, which has been open-source since 2005).
Enjoy remaining ET time.
Source: splashdamage.com
ET FULL VERSION 2.60 Version:2.60 SplashDamage 31.03.2009 263 MB 2390 |
ET-LOGOS HI RES Version:- dexter 19.04.2009 6,400 MB 721 |
Enemy Territory 2 - A Wolfenstein: Enemy Territory Remake Project
Long-time "Wolfenstein: Enemy Territory" fan and member of the "Crossfire.nu" gaming community, who goes by the name of Chubb, has assembled a Devteam in order to begin a project that we've all hoped we'd see one day, a modern recreation of our beloved "Wolf: ET" on a brand new gaming engine.
The "alpha" stage has now begun and the map that has been the main focus for now is the classic custom "ETPro" map, "Supply Depot". Here's what Chubb had to say about recent project developments and the progress made so far:
"We'd like to thank everyone for the amazing feedback via Youtube, Instagram and on the Crossfire.nu. website. Thank you to all of our donors too, your support definitely gave us a boost. We invite everyone to actively take part in our contest and we’ll consider every suggestion." - Chubb
Enemy Territory 2 on Youtube | Enemy Territory 2 on Instagram
Source: crossfire.nu | splashdamage.com | wolfflies.de
Happy 17th Birthday, Wolfenstein: Enemy Territory
Happy 17th birthday, Wolfenstein: Enemy Territory!
Splash Damage's first game - Wolfenstein: Enemy Territory - was released exactly SEVENTEEN YEARS ago. Wolfenstein: Enemy Territory was born on 29/05/2003.
The game uses a modified Return to Castle Wolfenstein engine, itself being a heavily modified Quake III: Team Arena engine (id Tech 3, which has been open-source since 2005).
Quote Splash Damage @ FB: Wolfenstein: Enemy Territory turns 17 today!
It holds an incredibly special place in all of our hearts, so we want to see it all; old photos of you hunched over a CRT monitor playing it, you and your friends at LAN events, screenshots of your best scores, gifs and videos of your craziest moments, your mods, your maps, your cosplay, your stories -- everything!
Let's celebrate one of our favourite FPS games of all time!
Source: splashdamage.com | facebook.com/splashdamage
ET FULL VERSION 2.60 Version:2.60 SplashDamage 31.03.2009 263 MB 2390 |
ET-LOGOS HI RES Version:- dexter 19.04.2009 6,400 MB 721 |
HD world flags (1.0)
HD world flags (1.0) created by TimOOn
Description:
High resolution world flags mini mod for Wolfenstein Enemy Territory. It gives a high quality flags for your server, so you could know where are the players from.
To install just place z_HD_world_flags.pk3 file in your mod folder.
It requires GeoIP to work.
Source: rtcwfiles.com
WORLD FLAGS - HD Version:1.0
TimOOn 05.05.2014 1,323 MB 384
The Flying Finn (Original Trickjumps)
ET Movie The Flying Finn (Original Trickjumps) by sungi
Well here we are, I was supposed to make a better quality and edited movie, but I ran out of motivation after trickjumping extensively for months. I figured if I don't finish this movie now, I never will. Some FRAPS clips were laggy.
Music:
Parov Stelar - Chambermaid Groove
Crystal Method - Drown In The Now (Radio Edit)
Machinae Supremacy - Mortal Wound (Skye's Requiem)
Programs:
ET 2.60b @ etjump 2.0.3
Fraps
Sony Vegas Pro 11
Source: crossfire.nu
THE FLYING FINN (TRJ) sungi 08.03.2015 127 MB 168 |
The Shrine Beta 2
This is a new ET Axis-attack map created by Thunder.
~~~The Storyline~~~
Allied command has intercepted some secret radio transmissions sent between Axis forces, where there has been talk of an ancient Egyptian shrine which is located deep inside a pyramid. This ancient artifact is said to possess great powers, so the Allied forces hurry to try and to defend the pyramid in order to make the shrine safe. Unfortunately for the Allies, an Axis attack force is already closing in on them.
Source: wolffiles.de | splashdamage.com | Thunder
THE SHRINE Version:Beta 2
Thunder 17.03.2014 8,536 MB 210
Happy 13th birthday, Wolfenstein: Enemy Territory!
Splash Damage's first game - Wolfenstein: Enemy Territory - was released exactly THIRTEEN YEARS ago. Wolfenstein: Enemy Territory was born on 29/05/2003. Wolfenstein: Enemy Territory was originally planned to be released as a commercial expansion pack to the popular FPS Return to Castle Wolfenstein and later as a standalone game.
SplashDamage@Twitter: To celebrate #WolfET's birthday we're giving away this signed copy! #RetweetToWin - Winner chosen @ random!
However, due to problems with the single-player aspect, the multiplayer portion was released on 29 May 2003 as a freeware standalone game.
In January 2004, the source code for the game logic (not the game engine) was released to the benefit of its modding community.
The game uses a modified Return to Castle Wolfenstein engine, itself being a heavily modified Quake III: Team Arena engine (id Tech 3, which has been open-source since 2005).
As of the first day of the 2010 QuakeCon, 12 August the entire source code was released under the GNU General Public License v3.Multiple source ports have been started.
While the attempts made by OpenWolf and ET:Xreal concentrate on innovating the renderer, the most active community project ET: Legacy focuses on fixing issues by backporting improvements from ioquake3 while staying binary compatible to the original game client, server and its mods.
Source: splashdamage.com | twitter/splashdamage
ET ULTIMATE INSTALLER 1.6 Version:1.6 Final Kashu 29.05.2010 346 MB 6666 |
ET FULL VERSION 2.60 Version:2.60 SplashDamage 31.03.2009 263 MB 2390 |
ET-LOGOS HI RES Version:- dexter 19.04.2009 6,400 MB 721 |
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