Wolfenstein4ever celebrates 12th anniversary - Return to Castle Wolfenstein and Enemy Territory are still alive, thanks to a hard-working community, faithful players, some websites and the fact that there are still no new comparable MP game, which is also still free.
I wish you all still a lot of fun with our beloved Wolf games as long as possible!! ;-)
Wolfenstein
12 Years Wolfenstein4ever
Ich wüsnche euch allen weiterhin viel Spaß mit unseren geliebten Wolfgames, solange es geht! ;-)
d3Xter @ Wolfenstein4ever
10 years Dark Alchemy
10 years Dark Alchemy
At the 3rd of august Dark Alchemy is the place to be! It was 10 years ago Old-Owl decided to start a server of his own. A server where everyone feels welcome and all have fun.
Now, 10 years later, Dark Alchemy is still alive. Still we are here to have fun and make players feel welcome.
Come and visit us on Dark Alchemy#1: 213.239.207.85:27960
We will have some celebrations gifts for you waiting...
Link: dark-alchemy.com/10-years-birhtday
Source: dark-alchemy.com
5 Jahre Wolfenstein4ever
Die Zeit rennt unaufhaltsam, 5 Jahre ! ist Wolfenstein4ever (ET4ever und RtCW4ever) nun schon für euch da. Unser kleines bescheidenes 2-Mann-Team möchte sich bei allen Fans herzlichst bedanken!
Auch in diesem Jahr werden wir euch weiterhin mit News, Infos und Downloads zu Return to Castle Wolfenstein, Enemy Territory und ET:QuakeWars versorgen. Desweiteren gibt es, wie gehabt, aktuelle News aus der Szene, interessantes zu PC-Hard- & Software und diversen anderen neuen Games.
An dieser Stelle möchten wir nochmal auf unser Wolfenstein-Hauptquartier Forum hinweisen. Dort bekommt Ihr nützliche Tips und Hilfe bei Problemen, rund um die Wolfenstein-Games. Dank an alle und weiterhin viel Spaß (mit uns) !
Euer Wolfenstein4ever-Team
Egal und Dexter
At this point we will allude to out Wolfenstein-HQ forum, there you get some helpfull tips. Thanks a lot and have fun (with us)!
Best regards, your Wolfenstein4ever team
Egal and Dexter
Happy 11th Birthday RtCW

Happy 15th Birthday, Wolfenstein: Enemy Territory
Happy 15th birthday, Wolfenstein: Enemy Territory!
Splash Damage's first game - Wolfenstein: Enemy Territory - was released exactly FIFTEEN YEARS ago. Wolfenstein: Enemy Territory was born on 29/05/2003.
The game uses a modified Return to Castle Wolfenstein engine, itself being a heavily modified Quake III: Team Arena engine (id Tech 3, which has been open-source since 2005).
Enjoy remaining ET time!
Source: splashdamage.com
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TrackBase celebrates 4th anniversary
TrackBase 4th Anniversary!
Wew! Times flies by, a feeling all of you can probably relate to! Certainly, we do.. We've been around a staggering four years by now. To celebrate this we want to let you know about some of our future plans
In the last couple of weeks we've introduced some new staff already, and we're making plans to expand our team a lot more in the future. For now, we're rebuilding some backend stuff on Trackbase, to provide for a more solid future. The idea is to rewrite some parts and clean up old code, allowing for new features to be implemented.:D
This also means that we're open for new feedback again, and will seriously consider the new ideas proposed by you guys, our fantastic public! One of our first projects is opening a public game database and implement more social features for our users.
Besides this, Trackbase will also partner up closer to Fragwise! Arriving soon is our first partnership product: any spend euro on Fragwise you'll be able to cash in here as well for trackbase points to get your awesome premium account, or place some ads for your server/clan.
Oh and wait, what would an anniversary be without gifts!? Of all replies on our anniversary post (forum, et, facebook) we'll pick a few random people to receive a Dirty Bomb Closed Beta invite key! Now ain't that a present!
Source: et.trackbase.net
Happy 16th Birthday Enemy Territory - Hello ET 2
Happy 16th birthday, Wolfenstein: Enemy Territory!
Splash Damage's first game - Wolfenstein: Enemy Territory - was released exactly SIXTEEN YEARS ago. Wolfenstein: Enemy Territory was born on 29/05/2003.
The game uses a modified Return to Castle Wolfenstein engine, itself being a heavily modified Quake III: Team Arena engine (id Tech 3, which has been open-source since 2005).
Enjoy remaining ET time.
Source: splashdamage.com
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Enemy Territory 2 - A Wolfenstein: Enemy Territory Remake Project
Long-time "Wolfenstein: Enemy Territory" fan and member of the "Crossfire.nu" gaming community, who goes by the name of Chubb, has assembled a Devteam in order to begin a project that we've all hoped we'd see one day, a modern recreation of our beloved "Wolf: ET" on a brand new gaming engine.
The "alpha" stage has now begun and the map that has been the main focus for now is the classic custom "ETPro" map, "Supply Depot". Here's what Chubb had to say about recent project developments and the progress made so far:
"We'd like to thank everyone for the amazing feedback via Youtube, Instagram and on the Crossfire.nu. website. Thank you to all of our donors too, your support definitely gave us a boost. We invite everyone to actively take part in our contest and we’ll consider every suggestion." - Chubb
Enemy Territory 2 on Youtube | Enemy Territory 2 on Instagram
Source: crossfire.nu | splashdamage.com | wolfflies.de
Happy 17th Birthday, Wolfenstein: Enemy Territory
Happy 17th birthday, Wolfenstein: Enemy Territory!
Splash Damage's first game - Wolfenstein: Enemy Territory - was released exactly SEVENTEEN YEARS ago. Wolfenstein: Enemy Territory was born on 29/05/2003.
The game uses a modified Return to Castle Wolfenstein engine, itself being a heavily modified Quake III: Team Arena engine (id Tech 3, which has been open-source since 2005).
Quote Splash Damage @ FB: Wolfenstein: Enemy Territory turns 17 today!
It holds an incredibly special place in all of our hearts, so we want to see it all; old photos of you hunched over a CRT monitor playing it, you and your friends at LAN events, screenshots of your best scores, gifs and videos of your craziest moments, your mods, your maps, your cosplay, your stories -- everything!
Let's celebrate one of our favourite FPS games of all time!
Source: splashdamage.com | facebook.com/splashdamage
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10 Years Wolfenstein4ever
Wolfenstein4ever celebrates 10th anniversary - Return to Castle Wolfenstein and Enemy Territory are still alive, thanks to a hard-working community, faithful players, some websites and the fact that there are still no new comparable MP game, which is also still free.
I wish you all still a lot of fun with our beloved Wolf games as long as possible!! ;-)
Wolfenstein4ever feiert 10 jähriges bestehen - Return to Castle Wolfenstein and Enemy Territory leben immer noch, dank fleißiger Community, treuen Spielern, einigen Webseiten und der Tatsache, das es immer noch kein neues vergleichbares MP-Game gibt, welches auch noch kostenlos ist.
Ich wüsnche euch allen weiterhin viel Spaß mit unseren geliebten Wolfgames, solange es geht! ;-)
d3Xter @ Wolfenstein4ever
Happy 14th Birthday, Wolfenstein: Enemy Territory
Happy 14th birthday, Wolfenstein: Enemy Territory!
Splash Damage's first game - Wolfenstein: Enemy Territory - was released exactly FOURTEEN YEARS ago. Wolfenstein: Enemy Territory was born on 29/05/2003. Wolfenstein: Enemy Territory was originally planned to be released as a commercial expansion pack to the popular FPS Return to Castle Wolfenstein and later as a standalone game.
However, due to problems with the single-player aspect, the multiplayer portion was released on 29 May 2003 as a freeware standalone game.
In January 2004, the source code for the game logic (not the game engine) was released to the benefit of its modding community.
The game uses a modified Return to Castle Wolfenstein engine, itself being a heavily modified Quake III: Team Arena engine (id Tech 3, which has been open-source since 2005).
As of the first day of the 2010 QuakeCon, 12 August the entire source code was released under the GNU General Public License v3.Multiple source ports have been started.
While the attempts made by OpenWolf and ET:Xreal concentrate on innovating the renderer, the most active community project ET: Legacy focuses on fixing issues by backporting improvements from ioquake3 while staying binary compatible to the original game client, server and its mods.
Source: splashdamage.com | twitter/splashdamage
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