Wolfenstein
DaNe on NoDown
DaNe the Trickjump Legend on [NoDown] - probably the hardest Airstrafe map on Enemy Territory Trickjump.
Jump 1 - 3 [Medium / Hard]
Jump 4 - 5 [Extreme]
The map is made by Vallz and ronsu and the video made by gungh0
Enjoy the Trickjump Movie!
Source: crossfire.nu
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DANE ON NODOWN ![]() ![]() ![]() ![]() |
strafeaholic
Homie release his new RtCW-Movie - Strafeaholic - with nice ingame jumping scenes.
The Idea: For some years now, I have been toying with the idea to make an RTCW movie with trickjump actions ingame that leads to winning docruns and some nice frags. A month ago I fell in love with the Juno Reactor track "Mona Lisa Overdrive" and I imagined this soundtrack would fit very well with this type of movie. Last week i began putting some parts in on certain audio parts I had in mind and this week the movie was finalized.
Content: Demos consist of 3v3 up to 6v6 competition play on OSP, ranging from 2012-2017. They are included in the download file, for those who want to check it out. Some random scrims, some onedaycups and some from the latest RTCW cups when United States of America WarWitch returned to cast. Some of these plays were already in some older clips i made, but most of it is new.
Nearly all DOCRUNS in the movie (including the intro sneak walljump on beach) result in finishing the round, except for:
- Jumping south on ice while there is an airstrike exploding, there was not enough time left to finish the run.
- When parcher nades while jumping south and i fall to my death because i didn't hit the slopy ice part right cause of the boost.
Settings: I recently bought a 21:9 monitor and i thought it would be a good idea to test out its max resolution (3440x1440) combined with RTCW. I know almost nobody will have this type of monitor and it will result in black bars, but I mainly made this for myself anyways.
I included the hud (teamoverlay, time on clock, health and weaponinfo) because I think it's important to have some context with these types of play. I know the "player1 killed player2 with mp40" text is really small, but i didn't bother to try and fix it, because it's not so important.
Movie Info: Length: 04:46, Filesize: 1.68 GB, Resolution: 3440x1440 (21:9), Framerate: 60, Encoder: x264, Container: avi
Enjoy the movie :)!
Full UHD movie ONLY via download (1,68 GB!)
Source: crossfire.nu
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STRAFEAHOLIC ![]() ![]() ![]() ![]() |
ETJump Mod 2.0.3
What is ETJump? ETJump is a trickjump modification for Wolfenstein: Enemy Territory. It is based on etmain and includes bugfixes and lot's of features to give you the perfect trickjumping experience.
I decided today would be a good day to finally release ETJump 2.0.3! It took way longer than I expected and it doesn't have all the features I wanted to implement. I decided it was time to release it anyway as people have been waiting for way too long.
Short changelog:
New admin system (no more usernames and passwords that are hard to deal with)
Mapping features
Minor enhancements to gameplay
Bug fixes
What's next?
My future plan is to release new versions more frequently. Due to some mistakes I couldn't really do that for version 2.0.2.
Source: etpro.de | Zero
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ETJUMP 2.0.3 Version:2.0.3 ![]() ![]() ![]() ![]() ![]() |
DaNe on Extasy beta
DaNe the trickjump legend jumps on [Extasy beta]
Movie made by DaNe, be patient i'm no movie maker, I just gave me a try. Prog´s used :Image-ET / Virtual-dub / Sony-vegas 12 Pro / MeGui
Music used : Machine Gun Kelly - Sail / Machine Gun Kelly - Halo
Special Thanks to gungh0 for help
Also good TJ channel: www.youtube.com/Th0sy
Keep Trickjump Alive!!
Source: crossfire.nu
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DANE ON EXTASY BETA ![]() ![]() ![]() ![]() |
The Flying Finn (Original Trickjumps)
ET Movie The Flying Finn (Original Trickjumps) by sungi
Well here we are, I was supposed to make a better quality and edited movie, but I ran out of motivation after trickjumping extensively for months. I figured if I don't finish this movie now, I never will. Some FRAPS clips were laggy.
Music:
Parov Stelar - Chambermaid Groove
Crystal Method - Drown In The Now (Radio Edit)
Machinae Supremacy - Mortal Wound (Skye's Requiem)
Programs:
ET 2.60b @ etjump 2.0.3
Fraps
Sony Vegas Pro 11
Source: crossfire.nu
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THE FLYING FINN (TRJ) ![]() ![]() ![]() ![]() |
One Thousand and One Loads
ET Trickjump Movie - One Thousand and One Loads
One Thousand and One Loads (Original TJ) by Sungi.
A community effort of original trickjumps from frag maps. The name is a pun on the amount of attempts some of these jumps took. Even though they may look easy on video, some of these tricks require insane precision to perform. All jumps done with normal Pmove_Msec 8 physics. No cheats were used while performing the jumps.
Editing by Finlandsungi, Special thanks to 999|BlaZe| and UseMe&Aciz. This movie would not have been finished if not for them.
Starring (ordered by # of jumps):
Finland sungi, Finland Aciz, Finland Wrath, Finland TheLDer, Finland BlaZe, Finland hazz, United Kingdom Madman, Finland skepty, France Omega, Finland ,=- , Germany FLoPJEHZ, Australia cUfffs, Finland huPo, Belgium morda, Netherlands Spectator, Austria ShuTTeR, Estonia Tr!cK, Finland Tuomas, Canada sageone.
Includes jumps from the following maps:
Adlernest, Battery, Beach, Braundorf, Caen, Coast, Erdenberg, Fueldump, Goldrush, Industry, Italy, Karsiah, Marrakech Streets, Missile, Navarone, Oasis, Radar, Railgun, Snatch, Special Delivery, Supply, Tram, Transmitter, Warbell, Venice
Source: crossfire.nu
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ONE THOUSAND AND ONE LOADS ![]() ![]() ![]() ![]() ![]() |
999 Units Per Second
999 Units Per Second - Enemy Territory Trickjump Movie - Acizco presents his new Trickjump movie with excellent editing and graphics.
This movie shows clearly that Enemy Terriotry is much more than just an egoshooter.
Quote: The end is finally here. After months and months of jumping, here is one last final original trickjump movie. I'm fairly confident saying there will never ever be a movie with better jumps anymore.
Thank you, the community, for the endless hours spent on this game.
Thank you Splash Damage for giving us this amazing game.
Thank you for watching.
Good bye.
Starring: Sungi, Aciz, Wrath, BlaZe, Skepty, Hazz, Madman
Note: Some of the maps were redone for visual purposes, the jumps are performed in the original map. The maps are following:
Adlernest, Battery, Erdenberg (B3 & T1), Fueldump, Goldrush, Oasis, Radar, Railgun
Source: crossfire.nu
Full movie quality ONLY via download!! (1,5 GB)
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999 UNITS PER SECOND Version:final ![]() ![]() ![]() ![]() ![]() |
ETJump 2.0.4 released!
What is ETJump? ETJump is a trickjump modification for Wolfenstein: Enemy Territory. It is based on etmain and includes bugfixes and lot's of features to give you the perfect trickjumping experience.
ETJump 2.0.4 is ready! Everything that I wanted is not in but as there were quite a few bugs that caused crashes I decided to release it already.
Changelog:
Fixed a bug that caused vote_limit to be ignored.
Support for timeruns
Fixed some database bugs
Added slick detector
Added alternative scoreboard
Added another alternative scoreboard
Fixed a bug that caused axis engineers to spawn with rifle nades when noexplosives was active.
cg_viewplayerportals value 2: you only see other players' portals when you're speccing them
Added target_scale_velocity
target_activate_if_velocity
Keys
lower_limit: if velocity is under lower_limit, nothing will be activated
upper_limit: if velocity is over upper_limit, nothing will be activated
if either limit is 0, it will be ignored
Spawnflags
1: only horizontal velocity
2: only vertical velocity
Example usage of target_activate_if_velocity
Added target_activate_if_velocity
target_scale_velocity
Keys
scale: multiplier that velocity will be scaled with
Example usage of target_scale_velocity
Added random map mode (g_randomMapMode where the server automatically changes map every X minutes (defined in g_randomMapModeInterval).
Voting for the mode can be toggled with vote_randomMapMode cvar.
Fixed a rare bug that crashed the server on random map vote.
Added player_logJumpCoordinates for mapping purposes. As the cvar name says, logs the jump coordinates every time you jump. (or fall)
Fixed a bug that teleported players to random locations on load after map change.
Added player_drawMessageTime cvar for logging time when the chat message was sent. Setting the cvar to 1 will print [hour:minute] ETPlayer: hello, world! and setting the cvar to 2 will print [hour:minute:second] ETPlayer: hello, world!
Slick detector now detects slickly slopes aswell.
Source: etjump.com | Zero
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ETJUMP 2.0.4 Version:2.0.4 ![]() ![]() ![]() ![]() ![]() |
ETJump 2.2.0 released
ETJump 2.2.0 is out!
ETJump is a trickjump modification for Wolfenstein: Enemy Territory. It is based on etmain and includes bugfixes and lot's of features to give you the perfect trickjumping experience.
Changelog:
Increased progression tracker limit from 10 to 50.
K43 and Garand no longer have any spread.
Added spawnflag 8 to target_startTimer to reset the runtimer if pmove is not fixed
Added spawnflag 16 to target_startTimer to disable use of save slots and backups
Portal gun changes:
Both portal gun fire rates are now equal.
Lowered the minimum allowed distance between the portal gun portals.
Changed other players' portal color 1 to green to make it more distinct on light surfaces.
Enhanced vote UX
Spectators can now see the y/n count.
Selected y/n is highlighted.
Revoting is now possible. Players can change their vote 3 times 10 seconds after the vote.
Removed unused cvars.
Vsay now plays the same voice for every player.
Fixed a click event issue in the widescreen UI.
shooter_rocket can now hit players.
renamed target_tracker tracker_setIf key to tracker_set_if to match the other keys.
fixed long map name not flipped correctly on map loading
added spawnflags 2 for weapon_portalgun entity to make it rotating around its center
added spawnflags 4 for all item_* and weapon_* entities to make them bobbing if they are floating in the air (1)
vid_restart no longer breaks timerun timer.
misc_landmine no longer crashes the client.
CHS 50 displays the last jump coordinates.
!spec now correctly only tries to match players that are not spectating.
Added two new spawnflags for target_startTimer
32 disable explosive weapons pickup
64 disable portal gun pickup
Drowned players are now correctly put to spec after a period of inactivity.
Added worldspawn key nooverbounce. Disables overbounce if set to anything but 0.
Surfaceparm monsterslicksouth enables overbounce on maps with no overbounce enabled.
Added spawnflag 8 to target_teleporter. Works like 4 (preserves yaw) except keeps the pitch value as well.
trigger_teleporter now supports same spawnflags as target_teleporter.
Added overbounce watcher. You can save a position and the watcher will display whenever you are pointing at an OB location.
etj_drawObWatcher to toggle the OB watcher.
etj_obWatcherX/Y to change the location of the watcher.
ob_save <optional name> to save the current position. Saved position will be displayed.
ob_load <optional name> to load the saved position to be displayed.
ob_reset to remove the displayed position. (Nothing will be displayed)
HUD/UI clean up (replaced some drawchars on proper text drawing method)
Value 9 for etj_drawSpeed2 now displays only tens in speedometer (ignores hundreds & thousands)
Added 'etj_drawMaxSpeed' variable and etj_maxSpeedX/Y/Duration to display max speed from previous load session
Fixed a bug in etj_noActivateLean
Added vote_minVoteDuration to limit how fast a vote can pass after the callvote.
Source: etjump.com
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ETJUMP 2.2.0 Version:2.2.0 ![]() ![]() ![]() ![]() ![]() |
Push n Jump
Push n Jump - A little less typical Enemy Territory trickjump movie
Most of the jumps seen in the movie are meant to be useful in normal (or competitive) play and therefore are recorded with competition settings (nofatigue = 0, b_fixedphysics = 1, etc.). All of the co-jumps are achieved with etpro's push feature. The demos used to make this movie are from 2008-2009.
Contains jumps in following maps: adlernest, braundorf_b4, bremen, frostbite, fueldump, goldrush, karsiah, radar, sp_delivery, supply depot, sw_oasis_te
Source: crossfire.nu
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PUSH N JUMP ![]() ![]() ![]() ![]() |
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