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Scene, Cup and Leagues

Würzburg Radar Phx Beta 3

Published in ET Maps

This is a new and improved version of Würzburg radar, created by Pheonix.

Storyline: The Allies must break into the Würzburg radar base and steal the Axis secret code book in order to analyse and eventually disrupt all Axis transmissions in that area.

Changes from the Original Wurzburg Radar:
- Changed Weather Conditions
- Changed Primary Objective (removed radar parts, added secret documents)
- Added Bunker Door (for documents' room)
- Added Truck Race
- Added New Axis's spawn points in the abandoned villa

Credits:
- Special thanks to Splash Damage for having released the source code of the original maps
- 2Bit and Avoc for the Breakout2 skybox
- Rayban for the new foliage models prefab

Source: desperados-et.com | wolffiles.de

 

WURZBURG RADAR PHX Version:Beta 3
Author pheonix Date 22.03.2016 Filesize 5,848 MB Download 331


Village (wwgn3203)

Published in ET Maps

Congratulations to Kic from The Wolf Team on the release of his first Wolf ET map Village (wwgn3203).

Storyline:
The Allied Squad must attack the village trainstation, over-power the Axis forces on defence and destroy the infamous Axis railgun, known as “Leopold” . The Allies must also detonate dynamite at the train tunnel entrance, in order to prevent any further Axis troop trains from leaving or entering the village station.

Allied Objectives:
– Capture the forward hut flag
– Build the Allied Command Post
– Destroy the maingate defences
– Destroy railgun Leopold
– Destroy the tunnel entrance near the station

Source: splashdamage.com | thewolfteam.org

 

VILLAGE (WWGN3203)
Author Kic Date 22.02.2016 Filesize 18.42 MB Download 281


1944 Huertgen Forest (Final 2.1)

Published in ET Maps

Meteos released a new Version of the map 1944 Huertgen Forest

Story: 1944 Huertgen Forest was thickly wooded, cut by steep defiles and trails.
The Axis built deep, artillery-proof bunkers, surrounded by fighting positions.
AXIS - The Allies are attempting to steal valuable supplies from the Axis Truckyard, stop them at all costs!
ALLIES - The Axis Truckyard contains valuable supplies. We must secure them to claim victory in the Forest!

Changelog > Final 2.1 (since previous public release)
    * Time limit management:
        - Initial time limit reduced to 20 minutes;
        - Extension when the Tank is stolen (not on first repair) (+10);
        - Extension when the Truck is stolen (when exiting the Truckyard) (+5)
    * Slightly improved VIS blocking.
    * Optimized T-Junctions some more.
    * Caulked more non-visible surfaces.
    * Rewrote shaders and cleaned map script.
    * Added a flash animation and a firing sound to the AT-Gun when used.
    * Adjusted the Tank turret rotation angle while shooting the Truckyard Gate.
    * Fixed the trigger time of the AT-Gun: it will shoot only 5+ seconds after a shot.
    * Updated the map coordonates so the original Command Map fits with the objectives locations.
    * Terrain lighting is now on a single lightmap, for a smoothed lighting. However, func_group's still affect it.
      Also note that the texture blending is affected (only the brushes going through the skybox).

Additionnal thanks to Dragonji, Micha, Sedra12, Smurfer, Teuthis, Thunder, WuTangH and |MTC| clan peeps for their feedback!

Source: This email address is being protected from spambots. You need JavaScript enabled to view it. | wolffiles.de

1944 HUERTGEN FOREST Version:final 2
Author Meteos Date 24.10.2014 Filesize 7.75 MB Download 485


Alps trail (UPDATE)

Published in ET Maps

Alps trail is a new Axis-attack map created by Thunder of the Wolf Team.

Axis defence forces in these mountainous regions need a constant ammunition supply in order to keep their Allied foes at bay. The Axis troops must escort their truck to a near-by ammo depot where the latest supply drop-off has taken place, in order to get the precious ammunition they will need to re-stock their armoury and keep their deadly PAK 75 Artillery guns firing.
The Allied Forces are only too well aware of this scenario and  have sent an elite mountain ski patrol to intercept and capture all Axis ammo supplies, capture the PAK 75 Artillery guns and hopefully disrupt all Axis activities in this area.

Thunder would like to thank the following people:
# Teuthis for his help with map terrian shading
# Matoes for his help with waypointing questions
# Macchute for his help in finding the winter tree models
# Kuna for his hut prefab
# The entire TwT Crew for all their help, advice and feedback

Have fun and a really merry Christmas!

Source: thewolfteam.org | wolffiles.de

ALPS TRAIL
Author Thunder Date 20.12.2015 Filesize 13,5 MB Download 415


Point Xmas Beta 1

Published in ET Maps

This is a new Christmas-themed map created by SSF Sage.

The map comes with 3 version!!! It comes packed with 3 in-game versions; Regular, a totally new wave based "Team Deathmatch" objective mode and Last Man Standing.

point.bsp
    Objectives:
        Allies:dmatch
            1] Steal the Red Flags.
            2] Establish a Command Post inside the Central House.
            3] Prevent the Axis from fortifying their position with a Command Post inside the             Central House.
            ***Bonus: Collect stars
        Axis:
            1] Steal the Blue Flags.
            2] Prevent the Allies from establishing a Command Post inside the Central House.
            3] Set up a Command Post inside the Central House.
            ***Bonus: Collect stars
        
point_tdm.bsp
    Objectives:
        Allies:
            1] Steal the Red Flag for 2 points or kill the enemy team for 1 point.
        Axis:
            1] Steal the Blue Flag for 2 points or kill the enemy team for 1 point.

point.bsp / LMS version
    Objectives:
        Everyone:
            1] Survive!

Installation: Put the pk3 file into your Etmain folder.

Source: wolffiles.de

 

POINT XMAS Version:beta 1
Author SSF Sage Date 14.12.2016 Filesize 9,131 MB Download 259


Mountain Pass b1

Published in ET Maps

ET Map Mountain Pass Beta 1 created by Devils Right Hand

Storyline:
The Axis forces have hidden an enormous stash of gold and priceless artwork in old, abandoned mines, somewhere in the mountains. The Allies have been unable to locate this stash, however, Allied HQ received intel that secret documents, pertaining to the whereabouts of this stash, are located in a nearby mountain village.
The Allied squad must locate and infiltrate this village, eliminate all Axis troops, destroy the Axis radio communications in order to prevent reinforcements being called in, steal a truck and make their escape back to Allied HQ.

Source: wolffiles.de | thewolfteam.org

 

MOUNTAIN PASS Version:b1
Author Devils Right Hand Date 11.09.2016 Filesize 28.01 MB Download 217


ETL Bergen v1

Published in ET Maps

Wolfenstein Enemy Territory - ETL Bergen v1

This map, now updated by Kemon, is an overhaul of the original "Bergen" map, created by Detoeni and the "Wolf Project". As part of the "ET: Legacy" asset creation effort certain maps are being overhauled.
Those maps have been selected for their stable gameplay, even in a competitive environment. Please refer to the original, "bergen_readme.txt", for information, credits and contacts for the original map.

Source: forum.splatterladder.com | wolffiles.de

BERGEN - ETL Version:v1
Author Kemon, Detoeni Date 14.10.2018 Filesize 38,48 MB Download 1171


Trenches v1.2

Published in ET Maps

This is the latest version of "Trenches", created by Thunder and Macchute of The Wolf Team Modding & Mapping Community. Trenches is primarily a map made for use in ETNam Mod, but is readily usable in standard Wolf ET too.

Storyline: After breaching the infamous China Beach defences, the Allied forces have made their way through the jungle and located the enemy's defensive trenches. They must now find and destroy the sewer entrance, located in this area, in order to further their advance into Enemy Territory.

Changelog 1.1 to 1.2
- Fixed caulked surface
- "Dirty-fixed" a tga in shader that is jpg in Wolf ET source
- Fixed missing sandbags texture
- Moved templespawn into the temple with 2 exits
- Rocks added to cover Allied bunkerspawn
- Forward spawn is now in the different huts
- Forward spawn is default Axis, but needs to be hit first
- Added spawnpoints so now there is 32 spawn for both teams (for 64slots servers)
- Flying leaves should be taken care of, I hope
- "Flying" tree fixed
- Tunnel fixed so you don't get stuck
- Clipped the map all over so it shouldn't be possible to get outside
- Clipped the sewer opening so you can't get through it
- Added intermission sound wav

Source: thewolfteam.org | enemyterritory-stuff.net

TRENCHES Version:1.2
Author Thunder and Macchute Date 13.03.2016 Filesize 6,114 MB Download 244


UJE Rotterdam Xmas

Published in ET Maps

[UJE]Niek released his new Map UJE Rotterdam Xmas

Allied objectives
1 "Construct the command post!"
2 "Defend the flag"
3 "Defend the Power Generator of the Watergate!"
4 "Defend the documents from the Cargoboat"
5 "Prevent Axis from stealing the boat!"
6 "Prevent Axis from Escaping with the secret war documents* Destroy the boat!"
7 "Prevent Axis from building a Bridge to get on the Cargo Ship!"

Axis objectives
1 "Construct the command post!"
2 "Capture the flag!"
3 "Destroy the Power Generator of the Watergate!"
4 "Steal the documents from the cargoboat!"
5 "Steal the boat!"
6 "Escort the boat, and escape with the secret war documents!"
7 "Build the Bridge to get on the Cargo Ship"

UJE Rotterdam Xmas is the 100th map release of UJE Niek and on behalf of the Enemy Territory community, Wolfenstein4ever want to say THANK YOU, for so many and wonderful maps.
We look forward to further Maps :)

Source: ujeclan.com | wolffiles.de

ROTTERDAM XMAS (UJE) Version:beta
Author [UJE]Niek Date 20.12.2015 Filesize 23,185 MB Download 296


Thud in the Sand b2

Published in ET Maps

ET Map - Thud in the Sand beta 2 - This is a Enemy Territory Allied-attack map created by WuTangH. The map environment is situated in a small Egyptian-styled town and ends up in underground Axis bunkers.

Allied Objectives
Primary: Steal the Dynamite and deliver it to the truck.
Primary: Escort the truck and destroy the city gate.
Primary: Destroy the tunnels gate to gain access into underground bunkers.
Primary: Use the button in the control cabin to move the rockets out of safe.
Primary: Steal the Captains key from his table and deliver it to the safe to open it.
Primary: Steal the case, moneypack 1 and moneypack 2 and deliver them to the green truck in the rich part of city.
Secondary: Destroy the hovel wall to gain one more access point that leads to the dynamite.

Changelog b2:
- Another bunker enterance.
- Chevy (green) Truck moved to the new bunker exit on the other side of mountain.
- A little performance fix, but it's still quite bad.
- Fixed shaders bug of water & sky textures that bugged textures on other maps in map-rotations.
- Fixed objective deliver points, so you can't capture the Key and other objectives at Truck anymore.
- Another floors on buldings, roofs, plus many more brushwork.
- Changed spawntimes to balance map a little.
- Stones at waterfall are not models anymore, but brushes.
- Tunnel terrain is not so flat anymore.
- 2nd allied spawn is devided on two positions (under one spawnpoint)
- Added objective cameras in limbo menu.
- Added pipeline holders so they look more real.
- All cables are non-solid now and will not block jumping players in tunnels anymore.
- Configstrings - all soundscripts are called just s[number], that's all I could do about it.
- Brushes, entities, textures, and scripts cleanup.
- Truck barrier has new design.
- Added missing sound when The Key is dropped, or delivered to the Safe.
- 1024x1024 command map

Source: splashdamage..com | WuTangH

THUD IN THE SAND Version:beta 2
Author WuTangH Date 18.11.2016 Filesize 1.01 KB Download 289


  

   

 

  

  

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