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Scene, Cup and Leagues

UJE The Ghetto X-Mas

Published in ET Maps

New map UJE the ghetto xmas made by [UJE] Niek

Axis objective map. This map takes place in the ghetto in wintertime. Axis have to capture the disco spawn and escort the tank to the ganghouse. When they escorted the tank they can take objective and bring it to santa's sledge on the roof. There are several ways to get to the objective also you can take a sledge that will take you on the roof. Once you are on the roof there will go off an alarm ,that says there is an intruder on the roof. Alies have to prevent this all.

Axis objective:
* Capture the dico spawn
* build the commandpost
* Escort the tank to the ganghouse.
* Take objective and bring it to the Sledge

Allied objective:
* Build the commandpost
* Hold the disco spawn as long as you can
* Defend the baricade
* Defend the objective

Source: [UJE] Niek via FB | ujeclan.com

THE GHETTO X-MAS (UJE) + WAYPOINTS Version:1.0
Author [UJE] Niek Date 22.12.2014 Filesize 17,26 MB Download 349



FG Warzone

Published in ET Maps

A classic Axis-attack map by Marko Mytho, made specifically for the Flame Guards Clan.

Map features:

6 different spawn locations for Axis
5 different spawn locations for Allies
Time Extensions upon objective completion. This avoids having a long lasting round and ends the round quickly if the Axis team can't get past a specific objective.

1 Neutral command post
6 MG42 gun nests
6 dynamitable Axis objectives
A time bomb on the last map section. This has been highly inspired from the MLB Daybreak map. The layout in the last section of FG Warzone makes this objective much more interesting.

3 secret rooms. Note that they are in now way like the MLB secret rooms. You don't access them the same way, they don't give any specific bonuses and are located in map sections that aren't strategic.

The original release had a slight bug in the arena file, reported to the FG Clan by {WeB}*DOG*. Many thanks to VWOer for supplying the fix.

Quelle: wolffiles.de

WARZONE - FLAME GUARDS (FG)
Website {WeB}*DOG* Date 10.07.2013 Filesize 8,38 MB Download 312


CTF Firelite Beta 1

Published in ET Maps

CTF Firelite Beta 1 - This is Magic's new map release, CFT Firelite. As the title of the map suggests, it's a new "CTF", ( Capture The Flag ), frag map. On this version, however, it's not just  a case of capturing and defending various flags in order to win the round.
Each team must capture the enemy's flags and get them all the way back to their own base. Each team must complete this objective for a total of three times to gain victory over their opponents.

Magic would like to thank the following members of the Wolfenstein Community for their help in creating his new map:
- Dood for the map botfiles and waypoints
- Avoc for the map skybox
- Rayban for his example maps and models

Source: wolffiles.de | forums.warchest.com

 

FIRELITE CTF Version:beta 1
Author Magic Date 24.05.2016 Filesize 19,81 MB Download 300


Communique (Beta 1)

Published in ET Maps

The new MP_Communique (beta 1) is converted from RtCW to ET and created by StoerFaktoR - MP_Communique heard on RTCW with the most famous and most played custom maps at all. In principle, the map is constructed as (MP/TC)_Base, but differs significantly from the original. Communique is a "better" base map and also ideal for TDM/DM.

The main features of the changes from base to Communique:

- A new short passage between radar 1 and 2
- Two spawn points on each side
- The roof of the axisspawn is now accessible
- A new way directly from axisspawn to radar 2 (compared to zone 3)
- Many, many new ladders and a few new doors
- A new way above the alliesspawn, from warehouse to stairwell
- Including waypoints and much more...

It was a flash idea of me to bring this nice map on ET and StoerFakoR has implemented this idea promptly and perfectly.

Die neue Map MP_Communique (Beta 1) ist von RtCW für ET konvertiert und von StoerFaktoR erstellt - MP_Communique gehört auf RtCW mit zu den bekanntesten und meistgespielten Custom-Maps überhaupt. Dabei ist Communique vom Prinzip wie die Map (MP/TC)_Base aufgebaut, unterscheidet sich aber doch wesentlich vom Original. Communique ist die "bessere" Base-Map und auch hervorragend geeignet für TDM/DM.

Die Hauptmerkmale der Änderungen von Base zu Communique sind:

- ein extrem kurzer Verbindungsgang zwischen Radar 1 und 2
- zwei Spawnpunkte auf jeder Seite
- das Achsenspawn-Dach ist jetzt begehbar
- ein neuer Gang (gegenüber Zone 3) direkt vom Achsenspawn zum Radar 2
- viele, viele neue Leitern und ein paar neue Türen
- ein neuer Weg oberhalb des Alliertenspawns, vom Lager zum Treppenhaus
- inkl. Waypoints und noch einiges mehr...

Es war eine Blitzidee von mir, diese schöne Map mit nach ET zu holen und StoerFakoR hat diese Idee prompt und perfekt umgesetzt.

Image Image Image Image

A big thank you to StoerFakoR! 

Italy Remake by TNT

Published in ET Maps

TNT|*Cinco has released a new version of the map Streets of Italy.

TNT|*Cinco hat eine neue Version der Map Streets of Italy veröffentlicht.

Changelog:
- He has created a new spawn Allie, they will no longer spawn outside.
- He opened new access to the flag of the market square.
- Changed some ladder and access to different locations.
- The comandost has moved just below, and we made a new exit that leads to the rooftops and the MG
- He has set up a new area to the left of the Axis spawn that reaches the market place through the entrance of the tower where the gold is.
- We have changed the end of the tour the Jeep enabling a new zone. The map is no longer just the spawn Allie.
- Files have been modified Omnibot adapted to the changes.

Image Image Image Image

Quelle: wolffiles.de | clantnt.com

ITALY REMAKE TNT
Author Cinco (orignial by IndyJones, Pazur, Isbowhten) Date 03.01.2013 Filesize 24,06 MB Download 356


Fueldump-Z (Beta 1)

Published in ET Maps

-)A(-Old-Owl from Dark Alchemy gaming community released the first playable version (Beta 1) of his map Fueldump-Z.

He edited the well known original map Fueldump to a very nice summer version and reached an improved gameplay.

Just take a look on those beautiful screenshots.

Source : Dark Alchemy | Wolffiles.de

FUELDUMP Z Version:beta 1
Author -)A(-Old-Owl Date 12.05.2014 Filesize 19,03 MB Download 462


Supply (Winter Edition)

Published in ET Maps

Mateos released his winter version of Supply

Changelog:

* Winter Theme, but only in exteriors and using default materials as much as possible (To compare with Supply Depot 3).
* Moved the Crane Controls like in Supply Depot 3, to avoid putting solid invisible stuff everywhere and prevent the satchel exploit.
* Various script fixes incorporated: Spawn/Gold bugs, annoying alarm/radios muted, SK protections, Grenade/Mortar stairwell glitch, ...
* Several options incorporated, but disabled by default; Admins can easily enable them by commenting/uncommenting certain lines!
- Truck may stop earlier on one/both Gates.
- Ammo Cabinet @ Farm Spawn (Model, Command Map icon, Hint).
- Radio musics can be enabled, the audio files and entities are included.
- Allied CP Health & Ammo cabinets; To Compare with SD3, there's no "broken model":
they appear when CP is built, so nasty people can stay there to stop Allies...
When you start to build CP, models will appear as underconstruction to prevent people to die...

Source: Mateos via Shoutbox | Splashdamage

SUPPLY (WINTER EDITION)
Author Mateos Date 16.07.2013 Filesize 4,308 MB Download 555


[UJE] The Beast b5

Published in ET Maps

Map UJE_the_beast b5 made by  [UJE]Niek modelling of the beast by  [UJE]ischbinz.

Axis objective map - The war is almost lost for axis ,this will be one of the last tries to win the war. The axis will try to get access to the main base of the allied forces and try to free the zombies that helped the axis in the war against the allies.

Axis got the help of the Beast this time to get access to the base. If they make it to escort the beast to the gate ,then the beast will destroy it. Axis have to blow up two generators to free the zombies. Allies have to stop the beast en defend the generators.

Changed stuff:
* Trigger for the beast in front of the gate that prevents the door bug
* Axis last spawn changed for gameplay
* The beast get's cought in a prison
* zombies models and sound are gone when objective is done
* and some minor things

Map UJE_the_beast b5 erstellt von  [UJE]Niek, das Biest modellierte [UJE]ischbinz.

Achsenmächte Objektiv-Map - Der Krieg ist der Achsenmächte ist fast verloren, dies wird einer der letzten Versuche sein, um den Krieg zu gewinnen. Die Achsen versuchen Zugang zur Hauptbasis der Alliierten zu bekommen und müssen die Zombies befreien, die den Achsenmächten im Krieg gegen die Alliierten helfen werden.

Die Achsenmächte erreichten durch Hilfe der Bestie Zugang zur Basis. Wenn sie das Tier zum Tor zu begleiten zerstört es die Bestie. Dann müssen die Achsenmächte zwei Generatoren zerstören, um die Zombies zu befreien. Die Alliierten müssen das Biest stoppen und die Generatoren verteidigen.

 
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THE BEAST (UJE) B5 Version:beta 5
Author [UJE]Niek & [UJE]ischbinz Date 26.02.2013 Filesize 32,91 MB Download 340


LRS Drydock Sniper B1

Published in ET Maps

LoRenz presents his Enemy Territory Sniper map - LRS Drydock Sniper Beta 1

Quote: Hello to all. This time, we are in a dry dock. Allies and Axis ships, need repair. There are many spots inside and cranes on the move.
There is also a puzzle to solve, to earn aprofitable snipe spot for a few minutes.

Thanks to Elite for his music. Thanks to Mo0n for the environment idea.

Have fun.
LoRenz

Source: Big thx to LoRenz via FB and Mail

 

LRS DRYDOCK SNIPER Version:beta 1
Author LoRenz Date 11.09.2016 Filesize 12.91 MB Download 312


[UJE] Airport Final

Published in ET Maps

UJE Airport Final made by [UJE] Niek - Allies objective map
The allies have to break into the airfield. Once they blow up the main entrance they can destroy the flight controls and detroy the 2 airplanes.

Allies objective:
*Destroy the main entrance
*Destroy both cargoplanes
*Destroy the Flight controls
*Destroy the sidedoor for faster acces
*Fix commandpost

Axis objective
*Defend the main entrance
*Prevent the allies from blowing up the cargoplanes
*Prevent the allies from blowing up the flight controls
*Build commandpost
*Build the side door

Source: ujeclan.com

AIRPORT (UJE) Version:Final
Author [UJE]Niek Date 01.02.2014 Filesize 20,34 MB Download 391


  

   

 

  

  

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