ET: Quake Wars / DirtyBomb
Arta Beta 1
Wolfenstein: Enemy Territory Map - Arta Beta 1. This is the first "beta" release of Wolfenstein: Enemy Territory map, "Arta", created by Sage and Pegazus from SM-Mapping.
Storyline:
After the attack at Capuzzo Airport, the Axis engineers have moved their engineering project to an underground base in Arta, Greece. With the surrender of the Italian government, the German forces are most likely to withdraw to the north and carry on their super plane project in mainland Germany.
This is the last chance for the Allies to stop the Axis super plane project. If the Allies lose this battle then the Luftwaffe will dominate the skies once again.
Source: wolffiles.de | Splatterladder - Sage
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ARTA Version:beta 1 |
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1944 Huertgen Forest (Final 2.1)
Meteos released a new Version of the map 1944 Huertgen Forest
Story: 1944 Huertgen Forest was thickly wooded, cut by steep defiles and trails.
The Axis built deep, artillery-proof bunkers, surrounded by fighting positions.
AXIS - The Allies are attempting to steal valuable supplies from the Axis Truckyard, stop them at all costs!
ALLIES - The Axis Truckyard contains valuable supplies. We must secure them to claim victory in the Forest!
Changelog > Final 2.1 (since previous public release)
* Time limit management:
- Initial time limit reduced to 20 minutes;
- Extension when the Tank is stolen (not on first repair) (+10);
- Extension when the Truck is stolen (when exiting the Truckyard) (+5)
* Slightly improved VIS blocking.
* Optimized T-Junctions some more.
* Caulked more non-visible surfaces.
* Rewrote shaders and cleaned map script.
* Added a flash animation and a firing sound to the AT-Gun when used.
* Adjusted the Tank turret rotation angle while shooting the Truckyard Gate.
* Fixed the trigger time of the AT-Gun: it will shoot only 5+ seconds after a shot.
* Updated the map coordonates so the original Command Map fits with the objectives locations.
* Terrain lighting is now on a single lightmap, for a smoothed lighting. However, func_group's still affect it.
Also note that the texture blending is affected (only the brushes going through the skybox).
Additionnal thanks to Dragonji, Micha, Sedra12, Smurfer, Teuthis, Thunder, WuTangH and |MTC| clan peeps for their feedback!
Source: This email address is being protected from spambots. You need JavaScript enabled to view it. | wolffiles.de
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1944 HUERTGEN FOREST Version:final 2 |
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FA Base v.2
"I'm glad to announce that "Fearless Assassins Base v.2" is ready for action!
I released the first version of the map on May 11th 2014 and it was played on the servers untill the 8th of August, the same year.
Then it was removed from the server rotations because of a bug which allowed the Allies to spawn in the Axis spawn at the begining of the map. I took a break from Wolf ET and mapping, but since I've started playing Wolf ET again I decided to fix the issue and work on the map, because so many people loved it." - =F|A=DEATHSKI
Bug Fix: The Allies being able to spawn at the Axis spawn issue is now fixed Changes from previous version:
- 25 spawn points added per spawn, instead of 16, so the map can be used on bigger servers
- VO/HQ sounds added
- More and new F|A textures added around the map
- Additional path with a wooden ramp and a depot fence added at the first stage of the map
Source: fearless-assassins.com | wolffiles.de
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FA BASE Version:v2 |
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Thud in the Sand b2
ET Map - Thud in the Sand beta 2 - This is a Enemy Territory Allied-attack map created by WuTangH. The map environment is situated in a small Egyptian-styled town and ends up in underground Axis bunkers.
Allied Objectives
Primary: Steal the Dynamite and deliver it to the truck.
Primary: Escort the truck and destroy the city gate.
Primary: Destroy the tunnels gate to gain access into underground bunkers.
Primary: Use the button in the control cabin to move the rockets out of safe.
Primary: Steal the Captains key from his table and deliver it to the safe to open it.
Primary: Steal the case, moneypack 1 and moneypack 2 and deliver them to the green truck in the rich part of city.
Secondary: Destroy the hovel wall to gain one more access point that leads to the dynamite.
Changelog b2:
- Another bunker enterance.
- Chevy (green) Truck moved to the new bunker exit on the other side of mountain.
- A little performance fix, but it's still quite bad.
- Fixed shaders bug of water & sky textures that bugged textures on other maps in map-rotations.
- Fixed objective deliver points, so you can't capture the Key and other objectives at Truck anymore.
- Another floors on buldings, roofs, plus many more brushwork.
- Changed spawntimes to balance map a little.
- Stones at waterfall are not models anymore, but brushes.
- Tunnel terrain is not so flat anymore.
- 2nd allied spawn is devided on two positions (under one spawnpoint)
- Added objective cameras in limbo menu.
- Added pipeline holders so they look more real.
- All cables are non-solid now and will not block jumping players in tunnels anymore.
- Configstrings - all soundscripts are called just s[number], that's all I could do about it.
- Brushes, entities, textures, and scripts cleanup.
- Truck barrier has new design.
- Added missing sound when The Key is dropped, or delivered to the Safe.
- 1024x1024 command map
Source: splashdamage..com | WuTangH
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THUD IN THE SAND Version:beta 2 |
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UJE Factory b2
Enemy Territory map - UJE Factory Beta 2 made by [UJE] Niek
Axis forces are planning an assasination on the Allied General in his Factory. They have to get inside the guarded factory to get the special dagger to assasinate The General in his bedroom.
To get to the factory they have to steal the tank first to gain acces to the Factory.Then they have to steal a key to open the gates to the dagger and The Generals bedroom.
The allied forces have to stop the Axis and prevent assasination of the General.
Axis objective
*Blow the damaged garage side wall to access the tank!
*Escort the tank through the Town to secure advance spawns!
*Blow the Sewer Door Side Entrance and the Stair Well Door Side Entrance to progress!
*Capture the Old Village spawn for 7 seconds!
*Build the North and South Assault Ramps, the Neutral Command post, and blow the Trench Side Wall!
*Blow the Main Factory Door to access the Key and Dagger and capture the forward tower spawn!
*Steal the Gate key to open the Gates that guard the Dagger to unlock them!
*Steal the Dagger and run it to the General to assasinate him!
Allied objective
*Prevent the Axis from blowing the damaged garage side wall!
*Prevent the Axis from repairing the tank and snare or damage it to prevent their progress!
*Prevent the Axis from gaining access to the Sewer Door Side Entrance and the Stair Well Door Side Entrance!
*Capture or prevent the Axis from capturing the Old Village!
*Prevent the construction/destroy the North and South Assault Ramps, build the Neutral Command post, and prevent the blowing of the Trench Side Wall!
*Prevent the Axis from blowing the Main Factory Door and gaining access to the key and Dagger!
*Primary Objective: Defend the Gate Key and prevent the Axis from using it to unlock the Dagger to assasinate the General!
*Primary Objective: Defend the Dagger and prevent the assasination of the General!
Source: ujeclan.com | Niek via FB
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FACTORY (UJE) Version:beta 2 |
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Western Beta 1
Sage released a nice Enemy Territory map called Western Beta 1
Map: Western - First Public Beta
Target player count: 1-32, supports up to 64
Gametypes: Objectives, Last Man Standing, Omnibot, Frag, 1on1, Trickjumps, Fun & games, Practise skills
Story: Sheriff has put some Sabio Gang members in Jail after a long night of committing hostile deeds. The Gang in dark coats is up to free their Fellows.
If you decide your Fellows deserve their nights in Jail you can find multiple other ways to entertain yourself in the lovely Western town of Pegaso Pass.
Axis:
1] Destroy the Gunsmith's door
2] Steal two packs of Dynamite
3] Steal a Detonator
4] Prepare the Detonator!
5] Activate and defend the Detonator for 30 seconds!
Allies:
1] Don't let them destroy the Gunsmith's door
2] Don't let them steal two packs of Dynamite!
3] Don't let them steal a Detonator!
4] Don't let them prepare the Detonator!
5] Disable the detonator before the 30 second timer runs out!
Note:
There are also many scripted mini games, trickjumps and other things to explore and to practise the most important skills while waiting for friends to join! Once they join you will have even more fun fragging or grabbing the objectives.
Source: wolffiles.de | Sage via Splatterladder
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WESTERN Version:Beta 1 |
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Syphonfilter Beta 1
This is the first release of Wolf ET map - Syphonfilter, created by Devils Right Hand.
Storyline: It's the year 1999 and international terrorist Erich Rhoemer is running his drug cartel in Costa Rica, which he uses to finance his notorious terrorist activity. Deep in his private compound he has created his own bioweapons laboratory, where his team of evil scientists have produced a virus called "syphonfilter".
This is a genetic-specific bioweapon which has the ability to target and destroy individual Races. Rhoemer has sent a ransom demand of 100 million dollars to the American Whitehouse, warning them that if his demands are not met he will fire his first missile at the city, which will cause an estimated 100.000 deaths.
However, Rhoemer's missile is not located in Costa Rica, where the virus was developed. Satellite surveillance has revealed that he has constructed the missile in a old Soviet base in Rozovka in Kazahkhstan. Your mission is to infiltrate the base, destroy the missile, all computer equipment and escape with the "syphonfilter" documents.
Source: wolffiles.de | thewolfteam.org
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SYPHONFILTER Version:beta 1 |
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Lays of Schwarzwald Beta 1
Wolfenstein: Enemy Territory - Lays of Schwarzwald Beta 1
This is another fantastic map for the Wolfenstein Community to enjoy, created by WuTangH.
Storyline:
It's the summer of 1940, in a European forest village, situated in the famous Schwarzwald forest. The Axis Forces are operating a secret weapons facility at this location, where they are developing the next generation of V Rockets.
The Allied troops must take control of the village, steal a Jagdpanther tank and use it to secure the tunnel route through the mountains. Once that objective is completed the Allies must then assault the Axis V Rocket factory and completely destroy it.
Source: moddb.com/wutangh | wolffiles.de
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LAYS OF SCHWARZWALD Version:beta 1 |
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Teutoburg Forest Beta 1
Teutis released his very nice map Teutoburg Forest Beta 1
Story: The Allies have surrounded the famous Teutoburg forest, an impervious forest in northwest Germany. The Axis are hiding a substantial amount of gold in the forest. The Axis are trying to escape from the forest with the gold. The Allies are trying to prevent this for all costs.
Axis:
- Escort the truck with the gold to the nearby train station
- Destroy the main entrance
- Escort the truck over the bridge
- Load the gold on the Train
- Escape with the gold from the forest
Secondary objectives:
- Built the command post to create an alternative Spawn
- Destroy the Allied command post command post
Allies:
- Prevent the Axis from reaching the train station with the gold
- Prevent the Axis from destroying the main entrance
- Prevent the Axis from escorting the truck over the bridge
- Prevent the Axis from loading the gold on the train
- Prevent the Axis from escaping with the gold from the forest
Secondary objectives:
- Built the command post
- Destroy Axis command post command post
Source: wolffiles.de | Teutis
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TEUTOBURG FOREST Version:beta 1 |
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Western Beta 2
Sage released his Enemy Territory map Western Beta 2
Story: Sheriff has put some Sabio Gang members in Jail after a long night of committing hostile deeds. The Gang in dark coats is up to free their Fellows.
If you decide your Fellows deserve their nights in Jail you can find multiple other ways to entertain yourself in the lovely Western town of Pegaso Pass.
Axis:
1] Destroy the Gunsmith's door
2] Steal two packs of Dynamite
3] Steal a Detonator
4] Prepare the Detonator!
5] Activate and defend the Detonator for 30 seconds!
Allies:
1] Don't let them destroy the Gunsmith's door
2] Don't let them steal two packs of Dynamite!
3] Don't let them steal a Detonator!
4] Don't let them prepare the Detonator!
5] Disable the detonator before the 30 second timer runs out!
Changelog Beta 2:
-More cover to cut straight paths and better spawn exits
-Two new rows of houses added to stop camping
-More routes to objectives
-Removed and widened Church doors
-Limit trickjump area access during objective play
-Fix crash bug on detonator
-Removed detonating by jump
-Only axis can arm and allies disarm the detonator
-Added routes etc. features for Omnibot
-Detonation time 30secs->35secs
Source: wolffiles.de | Sage via Splatterladder
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WESTERN Version:Beta 2 |
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