ET: Quake Wars / DirtyBomb
LRS Stadium Sniper b1
LoRenz presents his new Enemy Territory Sniper map - LRS Stadium Sniper beta 1.
Quote: Hi all, this time, we are inside a soccer stadium. We have only to snipe the other supporters.
Crossing is not possible.
***Thanks to Elite for his music***
***Thanks to Oldboy for the nice billboards***
Have fun.
LoRenz
Source: Big thx to LoRenz via Mail
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LRS STADIUM SNIPER Version:beta 1 |
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UJE Skull Sniper b1
Enemy Territory Snipermap UJE skull sniper beta 1 made by [UJE] Niek
Again a kind of spooky map.
It's a dark arena setting ,where it's possible to cross ...
The gates will open every 2 minutes so non crossers will have a good time too , i hope.....
It's not easy to cross you first have to find the way.
* Alot of funny and scary sounds in it
* Gate scripting made by Sage (Thanks for that)
* Beast inside
Source: ujeclan.com
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SKULL SNIPER (UJE) Version:beta 1 |
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LRS Drydock Sniper B1
LoRenz presents his Enemy Territory Sniper map - LRS Drydock Sniper Beta 1
Quote: Hello to all. This time, we are in a dry dock. Allies and Axis ships, need repair. There are many spots inside and cranes on the move.
There is also a puzzle to solve, to earn aprofitable snipe spot for a few minutes.
Thanks to Elite for his music. Thanks to Mo0n for the environment idea.
Have fun.
LoRenz
Source: Big thx to LoRenz via FB and Mail
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LRS DRYDOCK SNIPER Version:beta 1 |
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Trenches v1.2
This is the latest version of "Trenches", created by Thunder and Macchute of The Wolf Team Modding & Mapping Community. Trenches is primarily a map made for use in ETNam Mod, but is readily usable in standard Wolf ET too.
Storyline: After breaching the infamous China Beach defences, the Allied forces have made their way through the jungle and located the enemy's defensive trenches. They must now find and destroy the sewer entrance, located in this area, in order to further their advance into Enemy Territory.
Changelog 1.1 to 1.2
- Fixed caulked surface
- "Dirty-fixed" a tga in shader that is jpg in Wolf ET source
- Fixed missing sandbags texture
- Moved templespawn into the temple with 2 exits
- Rocks added to cover Allied bunkerspawn
- Forward spawn is now in the different huts
- Forward spawn is default Axis, but needs to be hit first
- Added spawnpoints so now there is 32 spawn for both teams (for 64slots servers)
- Flying leaves should be taken care of, I hope
- "Flying" tree fixed
- Tunnel fixed so you don't get stuck
- Clipped the map all over so it shouldn't be possible to get outside
- Clipped the sewer opening so you can't get through it
- Added intermission sound wav
Source: thewolfteam.org | enemyterritory-stuff.net
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TRENCHES Version:1.2 |
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FG Warzone
A classic Axis-attack map by Marko Mytho, made specifically for the Flame Guards Clan.
Map features:
6 different spawn locations for Axis
5 different spawn locations for Allies
Time Extensions upon objective completion. This avoids having a long lasting round and ends the round quickly if the Axis team can't get past a specific objective.
1 Neutral command post
6 MG42 gun nests
6 dynamitable Axis objectives
A time bomb on the last map section. This has been highly inspired from the MLB Daybreak map. The layout in the last section of FG Warzone makes this objective much more interesting.
3 secret rooms. Note that they are in now way like the MLB secret rooms. You don't access them the same way, they don't give any specific bonuses and are located in map sections that aren't strategic.
The original release had a slight bug in the arena file, reported to the FG Clan by {WeB}*DOG*. Many thanks to VWOer for supplying the fix.
Quelle: wolffiles.de
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WARZONE - FLAME GUARDS (FG) |
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Norwegian Battery beta 6
Allied-attack map Norwegian Battery beta 6 from TWT, map by ove.
Story: its the late summer of 1943 and the axis are loosing control over the north sea. The allied has noticed that and a new power is growing in the allied forces. The allied high comand has desided to use the new mobility over the north sea to attack german bases in norway.
But before they can start the offensive they need to destroy a battery so they can get close into the rocky beaches with their battleships..
Mission: the allies need to unlock the battery with a keycard and then destroy the guncontrols.
B5 to B6:
*new grass thats split the area outside the east bunker entrence
*fixed commandmap text
*lower ambient, better feeling (ambient 10)
*gravity 790, makes you jump about 2 inches higher in etmain
*tested in n!tmod also (silEnT, no quarter)
*fixed the sky a little bit higher to allow 1 more trickjump
Special thanks to:
Daniel alias styxsyn (software and the entrance to W:ET), Loffy (for sounds and stuff), Thunder (for models, tips and support) and all the people at the Splashdamage and Warchest forums (for some help).
Soucre: thewolfteam.org
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NORWEGIAN BATTERY Version:Beta 6 |
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UJE The Ghetto X-Mas
New map UJE the ghetto xmas made by [UJE] Niek
Axis objective map. This map takes place in the ghetto in wintertime. Axis have to capture the disco spawn and escort the tank to the ganghouse. When they escorted the tank they can take objective and bring it to santa's sledge on the roof. There are several ways to get to the objective also you can take a sledge that will take you on the roof. Once you are on the roof there will go off an alarm ,that says there is an intruder on the roof. Alies have to prevent this all.
Axis objective:
* Capture the dico spawn
* build the commandpost
* Escort the tank to the ganghouse.
* Take objective and bring it to the Sledge
Allied objective:
* Build the commandpost
* Hold the disco spawn as long as you can
* Defend the baricade
* Defend the objective
Source: [UJE] Niek via FB | ujeclan.com
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THE GHETTO X-MAS (UJE) + WAYPOINTS Version:1.0 |
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Kerkyra Beta 1
This the first official release of the map, "Kerkyra", created by -SSF-Sage and Pegazus from SM-Mapping.
Storyline:
In the year 1941 a group Italian archaeologists found a buried stash of ancient writings. One of the documents mentioned a lost mythology. It stated if an army chief used three charmed artifacts, his fighters would become invincible.
These artifacts were the unstoppable Achilles' Sword, the impenetrable King's Crown and the Emperor's Chalice that gives drinkers bulls strength.
Another legend tells about an Empress bragging about similar items. The archaeologists believe the items are same and their secret unknown. A group of Axis soldiers is sent to inspect the Empress' old Palace at The island of Corfu.
Objectives:
Axis:
1] Escort the SdKfz 234
2] Breach the Palace Gates
3] Steal the Emperor's Chalice
4] Steal the Achilles' Sword
5] Steal the King's Crown
6] Escape with the SdKfz 234
7] *Side Objective: Destroy the Tunnel Door
8] *Side Objective: Establish a Command Post to gain Spawn
Allies:
1] Stop them from escorting the Vehicle
2] Defend the Palace Gates from being breached
3] Stop them from stealing the Emperor's Chalice
4] Stop them from stealing the Achilles' Sword
5] Stop them from stealing the the King's Crown
6] Stop them from escaping with the Vehicle
7] *Side Objective: Keep the Tunnel Door intact
8] *Side Objective: Prevent Axis from establishing a Command Post Spawn
Source: wolffiles.de | enemyterritory-stuff.net
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KERKYRA Version:beta 1 |
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Blackmoon Raid Beta 1
This is the first "beta" release of "Wolfenstein: Enemy Territory" map, "Blackmoon Raid", created by WuTangH.
The Allied squad must escort their tank to the Axis Depot, through the heavily-defended town, in order to reach and destroy the Axis power generator located there. The Axis squad must do all in their power to stop them.
Botfiles, created by Mateos, included in the map download file.
Source: -|D|-Ray on forum.splatterladder.com | wolffiles.de
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BLACKMOON RAID Version:Beta 1 |
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Sniper From Mars Final
LoRenz released his new ET Map - Sniper From Mars
This map is about an horror sci-fi movie, and also a tribute to Star Trek.
Two Vulcan starships, Shran class, after a space battle, fall on Mars.
The hull is broken, corrosion begins, but we must continue the fight.
The snipers come into play!
Crossing is possible, easy on terrain, but hard to go into enemy starship. Atmosphere is set to 320.
Source: LoRenz | [UJE]Niek via FB

SNIPER FROM MARS Version:Final
LoRenz
24.01.2014
6,658 MB
244
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