ET Mod News
Merry Christmas everyone!
Vasel Koleda!
Glædelig Jul!
Fröhliche Weihnachten!
Merry Christmas!
Hyvää Joulua!
Joyeux Noël!
Vrolijk Kerstfeest!
Buon Natale!
Sretan Bozic!
Prieci'gus Ziemsve'tkus!
God Jul!
Wesolych Swiat!
Boas Festas!
Craciun fericit!
Pozdrevlyayu s prazdnikom Rozhdestva!
God Jul!
Vesele bozicne praznike!
Feliz Navidad!
Prejeme Vam Vesele Vanoce!
Kellemes Karacsonyiunnepeket!
Wolfenstein4ever - ET4ever - RtCW4ever
d3Xter
Ceres Minimovie
Ceres Minimovie - Enemy Territory Fragmovie with good frags and music
After two years of waiting for Tomun (Canada) to make it, I finally decided to throw together a demo+mp3 minimovie for Ceres (United States of America). Frags by Ceres from 2006-2014
Production Time: 3 days (two of which were spent failing to encode -_-)
1920x1080 50FPS, Original Movie Size: 80.4 GB, Compressed Movie Size: 275 MB, Compression Time: 7 hours and 43 minutes
Music Used: Crystallize - Lindsey Stirling
Software Used: Image-ET, uvMovieMod, VirtualDub, Sony Vegas 13, Handbrake
Source: crossfire.nu
CERES MINIMOVIE Tomun + Ceres 16.08.2015 156 MB 163 |
Omni-Bot 0.84 for ET released
Omni-Bot 0.84 for Enemy Territory has been released.
We are pleased to announce new version of Omni-Bot for ET. The most important change is that goal_save command does not save all goal properties. The benefit is smaller file size and faster initialization. The drawback is that new goals gm files cannot be opened by previous Omni-Bot versions. If you want to use the latest waypoints, you must update to 0.84. If you use NoQuarter 1.2.7, you should update too, because 0.71 interface is included in Omni-Bot 0.84.
There are also new features in the omnibot mod:
Spectator can edit waypoints and can see all players on the map.
Rendering is more reliable and uses less resources because it does not need the boost interprocess library anymore.
New cvar cg_obituary can disable "killing" messages in the console, so that important messages will not scroll out of the window.
Warm-up time can be set to 1 second. You don't have to wait 10 seconds anymore.
Changes in Omni-Bot Enemy Territory 0.84
infected mod is supported
=== BOT ===
Added 0.71 interface (NoQuarter 1.2.7)
Added trigger Flag dropped
Added new functions IsCarryingFlag, CanGrabItem, GetNearestDestination, GetAllEnemy, GetAllAlly
Added TraceLine returns contents and surface
Added DistanceBetween and DistanceTo parameters can be MapGoals
Added GetGoals and QueryGoals have parameter Sort (values are none,priority,name,random)
Added GetWaypointByGUID and GetAllWaypoints return waypoint name in result table
Added Goto parameter can be a table of vectors
Added HasAmmo can have 2 parameters (ammotype, amount)
Added GetNearest,GetNearestEnemy,GetNearestAlly can search for multiple classes
Added constants SURFACE.SLICK and SURFACE.LADDER
Added file names in gm script error messages
Added et_autoexec_user.gm is executed after et_autoexec.gm
Added SetAvailableMapGoals 3rd parameter can be a table of goal expressions
Changed MaxUsers trackers are separate for each team
Changed QueryGoals and GetGoals delete all items from table before writing result
Changed GetGoals does not sort goals by priority
Changed console commands are sent to goals even if they are handled by global Commands table
Changed BlackboardDelay,MarkInProgress,MarkInUse do not require mapgoal parameter
Changed blocked waypoint connections are visible, color is dark grey
Changed errors from SetAvailableMapGoals are printed by Util.MapDebugPrint
Fixed crash if dlclose fails (if Jaymod is used without LD_PRELOAD)
Fixed Finished did not work inside Enter callback
Fixed condition if(vector) failed if vector.x was zero
Fixed GetUsePoint
Fixed ConfigGet with 2 parameters saved null to config file
Optimized region triggers
Optimized initialization of file system and weapons
Removed options [Script]/Debug, [Script]/EnableRemoteDebugger, [Debug Render]/EnableInterProcess, [Downloader]
Removed empty lines in error messages
=== MOD ===
Added killing messages can be disabled by cvar cg_obituary
Added cvar omnibot_render_distance to limit waypoint drawing distance from the player
Added spectator position on the map
Changed InitialDelayTime can be less than 10 seconds on dedicated servers
Changed drawing does not use boost interprocess library
Changed spectator can see all players on the map
Changed warmup can be less than 10 seconds
Changed message "Omni-bot Loaded Successfully" is printed only after successful initialization
Fixed spectator position was wrong and spectator could not edit waypoints
Fixed GetEntityOwner sometimes returned invalid entity
Fixed crash if print parameter was too long
Fixed UpdateGoalEntity was called even if omnibot_enable was changed from 1 to 0
Optimized drawing of waypoint radius
Added version info to DLL files
=== GOALS ===
Disabled waiting for medic in NoQuarter mod because of weapon spread bug
Removed many useless properties from goals gm file in nav folder
Changed high level goals were moved from library to gm scripts
Changed ROAMING goal chooses any goal available to bot's team, ignoring class and MaxUsers
Changed DEFUSE goal prefers dynamite which has been planted sooner if there are 2 dynamites at the same objective
Changed FLAGRETURN goal has limited range
Changed REVIVE is disabled on ice
Changed Covertops don't steal uniform when mounting mg42
Changed resetxp is used only in Jaymod, NoQuarter, Bastardmod, ETBlight
Improved MOUNTMG42 can be used concurrently by both teams (neutral mg42 in goldrush)
Improved soldier does not shoot MORTAR if stupid fieldops stands in front of him to deliver ammo
Added timedout message in CHECKPOINT, REVIVE, MOUNT, MOUNTMG42, REPAIRMG42
Fixed priority was not reset to zero after map goal became unavailable
Fixed new ARTILLERY_S or ARTILLERY_D goals were sometimes created in ground
Fixed disguised covertops was shooting and lost disguise
Fixed error if test bot was kicked during Goto
Fixed GRENADE did not work in NoQuarter mod if goal had Count=1
=== SCRIPTS ===
Improved server manager to balance number of humans and bots
Added Util.ChangeCrucialClassForRole
Added Util.QueryGoal, Util.InvalidGoal, Util.RouteTo
Added region type in debug messages when entering/exiting re-usable region trigger
Changed debug messages in disablepush,disablecm,breakabledist regions are printed only for bots
Changed Util.UpdateSwitchData is called automatically by paththrough switch
=== WEAPONS ===
Added throwable knives in etpub mod
Added WeaponType "item"
Added BAZOOKA in Legacy mod
Changed rifle grenades have limited range
Changed SetDesirabilityRange can be less than DefaultDesirability
Changed sniper weapons have smaller AimError
Fixed flamethrower was used at long distances (bug in 0.83)
=== COMMANDS ===
Added cleargoalflags command to delete obsolete 0.71 goal flags
Improved sag command (ShowActiveGoals) prints priorities and roles
Improved sei command (ShowEntityInfo) prints entity categories
Improved rollcall command prints roles, goal, weapon, ammo, health, difficulty, view distance, reaction time
Improved tracearty command renders pink line to point of collision if trace fails
Fixed difficulty, resetxp and maxxp commands are listed in help and they don't need connected bots
Fixed kickbot command worked only for ID, but not bot's name (bug in 0.83)
Removed TestMap conditions and ShowMovers from makemapgm command
Removed commands showscriptgoals, console, tbr, aim_debug, fixoffsets, fixnext
=== WAYPOINTS ===
1944_cherbourg2
1944_nordwind
1944_nordwind_summer
airassfp1
battle_chess_sniper
black_forty_four_sniper
capuzzo_b3
ds_bunkers_b2
erdenberg_b3
es_puffo_sniper
fragmaze_fixed
north_italy_sniper
radar_summer
raid_b4
santas_grotto_v1_2
sniper_from_mars
transylvania
uje_city_patrol
uje_gondola_sniper
uje_parking
xmas_bol_sniper
Source: omni-bot.com | etpro.de
OMNI BOT - WIN/LINUX + WAYPOINTS Version:0.84 omnibot 15.12.2014 35.12 MB 500 |
Happy 18th Birthday, Wolfenstein: Enemy Territory
Happy 18th birthday, Wolfenstein: Enemy Territory!
Splash Damage's first game - Wolfenstein: Enemy Territory - was released exactly EIGHTEEN YEARS ago. Wolfenstein: Enemy Territory was born on 29/05/2003.
The game uses a modified Return to Castle Wolfenstein engine, itself being a heavily modified Quake III: Team Arena engine (id Tech 3, which has been open-source since 2005).
Let's celebrate one of our favourite FPS games of all time!
Source: splashdamage.com | facebook.com/splashdamage
ET FULL VERSION 2.60 Version:2.60 SplashDamage 31.03.2009 263 MB 2390 |
ET-LOGOS HI RES Version:- dexter 19.04.2009 6,400 MB 721 |
Pilsner - the refreshing map
Pilsner is a simple and small deathmatch map without any objectives created by -)A(-WuTang** and -)A(-isl|an|der
Do you like fragging? Enjoy hiding behind the walls and trees? Looking for a good spot on a tower? You will find all of these things on the Pilsner map. And now... take a beer and play!
Source: wolffiles.de | dark-alchemy.com | -)A(-WuTang**
PILSNER (DM) -)A(-WuTang and -)A(-isl|an| 02.10.2014 3.08 MB 305 |
-=-[DSK]-=- mit neuen ET Servern online
-=-[DSK]-=- mit neuen ET Servern online!
Hallo Gamer,
-=-[DSK]-=- Deustche Serien Killer sind mit folgenden ET Servern online...
> 5.9.97.206:27960 -=-[DSK]-=-Schlachtebude - Version v2.60b - v2.1.7
> 5.9.97.206:27961 -=-[DSK]-=-RECRUITING XP - Version v2.60b - v2.2.0
> 5.9.97.206:27963 -=-[DSK]-=-Protime - Version v2.60b - v3.2.6
> 5.9.97.206:27964 -=-[DSK]-=-GERMAN PUB XP - Version v2.60b - v1.0.0
> 5.9.97.206:27962 -=-[DSK]-=-GERMAN NQ - Version v2.60b - v1.2.9
> Teamspeak 3 IP: 85.25.46.8
viel Spass!
DSK-links: facebook/DSK.Clanseite | et.trackbase.net/dsk-clan
Source: wolffiles.de
TrackBase celebrates 4th anniversary
TrackBase 4th Anniversary!
Wew! Times flies by, a feeling all of you can probably relate to! Certainly, we do.. We've been around a staggering four years by now. To celebrate this we want to let you know about some of our future plans
In the last couple of weeks we've introduced some new staff already, and we're making plans to expand our team a lot more in the future. For now, we're rebuilding some backend stuff on Trackbase, to provide for a more solid future. The idea is to rewrite some parts and clean up old code, allowing for new features to be implemented.:D
This also means that we're open for new feedback again, and will seriously consider the new ideas proposed by you guys, our fantastic public! One of our first projects is opening a public game database and implement more social features for our users.
Besides this, Trackbase will also partner up closer to Fragwise! Arriving soon is our first partnership product: any spend euro on Fragwise you'll be able to cash in here as well for trackbase points to get your awesome premium account, or place some ads for your server/clan.
Oh and wait, what would an anniversary be without gifts!? Of all replies on our anniversary post (forum, et, facebook) we'll pick a few random people to receive a Dirty Bomb Closed Beta invite key! Now ain't that a present!
Source: et.trackbase.net
UJE The Ghetto X-Mas
New map UJE the ghetto xmas made by [UJE] Niek
Axis objective map. This map takes place in the ghetto in wintertime. Axis have to capture the disco spawn and escort the tank to the ganghouse. When they escorted the tank they can take objective and bring it to santa's sledge on the roof. There are several ways to get to the objective also you can take a sledge that will take you on the roof. Once you are on the roof there will go off an alarm ,that says there is an intruder on the roof. Alies have to prevent this all.
Axis objective:
* Capture the dico spawn
* build the commandpost
* Escort the tank to the ganghouse.
* Take objective and bring it to the Sledge
Allied objective:
* Build the commandpost
* Hold the disco spawn as long as you can
* Defend the baricade
* Defend the objective
Source: [UJE] Niek via FB | ujeclan.com
THE GHETTO X-MAS (UJE) + WAYPOINTS Version:1.0 [UJE] Niek 22.12.2014 17,26 MB 275 |
Enter the hunter
Enter the hunter - Enemy Territory Movie
This ET Movie contains frag highlights from 2007 to 2015. Project started back in March 2014. I suggest download movie to enjoy highest quality.
Content by Poland hunter.
Edited by Poland requem.
Movie information: Resolution: 1920 x 1080, Length: 8:30 mins, Size: 1,14 GB, Framerate: 50 FPS
Source: crossfire.nu
ENTER THE HUNTER requem 20.12.2015 1,14 GB 215 |
Enemy Territory Legacy 2.71 rc3
Open-source team based FPS game compatible with Wolfenstein: Enemy Territory™
Changelogs v2.71rc3:
Engine
- Crash log file is written again on *nix systems
- Added MorphOS support
Client
- Fixed cl_languagedebug cvar
- Added the option to disable lean on activate button press
- Fixed "bind <key>" message for unbound keys
- Fixed Motion JPG avi contains no video
- Fixed *nix Desktop icon
- Added background ET:L logo
- Added linux desktop and mime type files to proper location
Mod
- Added fixed physics feature
- Tricheckbox slighlty improved
- Added the KA-BAR weapon for allies
- Removed obsolete 'lieutenant’ references - changed cvar g_LTChargeTime to g_fieldopsChargeTime
- Added shadows to the spawn wait text for similarity on texts
- Added help messages for empty server list to server browser
- Added servers filtered counter to server browser
- Fixed WP_MEDKIT animation
- Added the Browning MG weapon for allied soldiers
- Added follow text uses icons for class and rank
- Added crosshair shows class and rank icons instead of text
- Fixed axis no longer use allies rank symbols
- Added borders to construction/dynamite bar to be more informative
- Added spectators view teamflags
- Beautified several center prints & other game cosmetic
- Fixed maxlives not displayed in scoreboard
- Added cg_weapaltReloads cvar - alternative fire reload
... and again more clean up and optimizations in engine and mod.
Source : etlegacy.com | wolffiles.de
ET LEGACY LINUX Version:2.71 rc3
etlegacy 30.10.2013 25,59 MB 269
ET LEGACY WINDOWS Version:2.71 rc3
etlegacy 30.10.2013 25,04 MB 664
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