ET Mod News
Dark Mule Skins - Weapons & Soundpack
New Enemy Territory - Dark Mule Skins, Weapons & Soundpack
What does the Dark Mule Pack contain?
Head models have been modified, (smaller than standard and changed the texture of the hair, e.g., Axis hairstyles shaved heads up)
New models Backpack added
Added complete Backpack equipment
Added new belt models, (belts with additional equipment, now longer for each class)
Fully and partially altered textures, (this includes face, uniform and weapons textures - dominated camouflage pattern)
Helmet models are now lower
Sounds of weapons and environments are changed by more than 90%
Chat sounds have been added and some partially altered
Package requires the command + set com_hunkmegs 128
Package contains a "read me" text file with installallation instructions and how to troubleshoot any problems -
it is preferable to read this guide because only then will the package work properly
Dark Mule website
Source: wolffiles.de | Rehhhh via Splatterladder
DARK MULE (SKINS) PACK Version:0.2 Dark Mule Team 01.02.2015 26,35 MB 454 |
No Name ET 1on1 Tournament
STARTED TO TOURNAMENT REGISTRATION -NO NAME-
We cordially invite all players to participate in the tournament.
Participants will measure up to each other on the map Valhalla Station TE
in one-on-one.
The exact method of elimination will be announced when the entries are completed.
To sign up for the tournament enter your nickname from the game on this post.
Entries will last until Friday, October 17, 2014 y.
The fun will begin on Saturday, October 18, 2014 y. 23:00.
The tournament will not take place if you do not report at least 8 volunteers.
(translate by google)
ROZPOCZYNAMY ZAPISY DO TURNIEJU -NO NAME-
Serdecznie zapraszamy wszystkich graczy do wzięcia udziału w turnieju.
Uczestnicy będą mierzyć się ze sobą na mapie Valhalla Station TE
w pojedynkach jeden na jednego.
Dokładny sposób eliminacji ogłosimy gdy zakończą się zapisy.
Żeby zapisać się do turnieju wpisz swój nick z gry pod tym postem.
Zapisy potrwają do piątku 17. października 2014 r.
Zabawę rozpoczniemy w sobotę 18. października 2014 r. o godzinie 23:00.
Turniej nie odbędzie się, jeśli nie zgłosi się co najmniej 8 chętnych.
Link and more infos: wolfenstein.pl/forum
Source: wolfenstein.pl
Dingenskirchen Beta 1
Dingenskirchen Beta 1 - Custom map for Wolfenstein: Enemy Territory
This map is a collaboration between Phisherman and KeMoN and the result of more than a year of more or less continuous development. It was created as a tribute to the good old times of RtCW and was originally intended to be released for the 10th birthday of WolfET. We didn't make it on time but we still hope it will bring back some memories to the old-schoolers amongst you. Since this is the first public release, any feedback (ranging from bad texture-alignment to glitches) is welcome.
The .map source-file is planned to be released some day, but please understand that we would like to improve the map before any conversions based on an old version are created. So please, if you find a bug, do NOT release any unofficial scriptfixes etc, as this will only cause confusion. If you find a bug, please post HERE or write me an eMail/PM, and I will release an official fix or a new map version.
-----Storyline-----
December 1944: The noose tightens around the Reich's neck as Allied forces threaten to cross the Siegfried Line and advance into Germany. In a strategy meeting in an Eifel castle, German high command has worked out plans on how to repel the invaders. Allied intelligence wants these plans destroyed before they can be distributed to the front line.
This map has three main objectives instead of one, two of which must be completed by the Allies in order to win the match. This was done in an attempt to prevent the massive objective camping by the defending team on some maps.
Allied mission:
- Repair and steal the axis tank located in the village.
- Capture the village spawn and escort the tank past all obstacles and use it to blow open the Castle Gate.
- Map Objective 1/3: Steal an ancient treasure which the Axis have hidden inside the castle wine cellar.
- Map Objective 2/3: Blow up the axis high command conference room to sabotage the coordination of the axis troops.
- Map Objective 3/3: Retrieve a microfilm containing axis war secrets which an OSA agent managed to get hold of and swallow before being killed by the German forces.
Source: wolffiles.de | Splashdamage - KeMoN
DINGENSKIRCHEN Version:Beta 1
KeMoN 28.02.2014 76,01 MB 261
Fearless Assassins Summer Gameday
Time: 12:00 (noon) to at least 07:00 (12PM-7AM) London time zone (GMT +0) which means 19 hours of gaming !
Server Name: Jaymod 2 XPSAVE FOREVER
Server IP: jay2.clan-fa.com:27960
Come and enjoy a fun and crazy day with us, playing crazygravity, panzerwar, sniperwar. It will be a memorable day! Do not forget invite your friends.
Teamspeak: Server Name: =F|A= Clan TeamSpeak - Server IP: ts.clan-fa.com:4666
Source: wolffiles.de | fearless-assassins.com
1944 Huertgen Forest (Final 2.1)
Meteos released a new Version of the map 1944 Huertgen Forest
Story: 1944 Huertgen Forest was thickly wooded, cut by steep defiles and trails.
The Axis built deep, artillery-proof bunkers, surrounded by fighting positions.
AXIS - The Allies are attempting to steal valuable supplies from the Axis Truckyard, stop them at all costs!
ALLIES - The Axis Truckyard contains valuable supplies. We must secure them to claim victory in the Forest!
Changelog > Final 2.1 (since previous public release)
* Time limit management:
- Initial time limit reduced to 20 minutes;
- Extension when the Tank is stolen (not on first repair) (+10);
- Extension when the Truck is stolen (when exiting the Truckyard) (+5)
* Slightly improved VIS blocking.
* Optimized T-Junctions some more.
* Caulked more non-visible surfaces.
* Rewrote shaders and cleaned map script.
* Added a flash animation and a firing sound to the AT-Gun when used.
* Adjusted the Tank turret rotation angle while shooting the Truckyard Gate.
* Fixed the trigger time of the AT-Gun: it will shoot only 5+ seconds after a shot.
* Updated the map coordonates so the original Command Map fits with the objectives locations.
* Terrain lighting is now on a single lightmap, for a smoothed lighting. However, func_group's still affect it.
Also note that the texture blending is affected (only the brushes going through the skybox).
Additionnal thanks to Dragonji, Micha, Sedra12, Smurfer, Teuthis, Thunder, WuTangH and |MTC| clan peeps for their feedback!
Source: This email address is being protected from spambots. You need JavaScript enabled to view it. | wolffiles.de
1944 HUERTGEN FOREST Version:final 2 Meteos 24.10.2014 7.75 MB 450 |
Merry Xmas everyone!
Vasel Koleda!
Glædelig Jul!
Fröhliche Weihnachten!
Merry Christmas!
Hyvää Joulua!
Joyeux Noël!
Vrolijk Kerstfeest!
Buon Natale!
Sretan Bozic!
Prieci'gus Ziemsve'tkus!
God Jul!
Wesolych Swiat!
Boas Festas!
Craciun fericit!
Pozdrevlyayu s prazdnikom Rozhdestva!
God Jul!
Vesele bozicne praznike!
Feliz Navidad!
Prejeme Vam Vesele Vanoce!
Kellemes Karacsonyiunnepeket!
Wolfenstein4ever - ET4ever - RtCW4ever
your d3Xter
Teuthis release his new ET Map Teuthonia - Quote: I am mapping for ET because I enjoy mapping, irrespective of whether the map is finally released or not. Reason I released this one and not others is because I believe that people will specifically like this one. If you are familiar with ET you will recognize some similarities to goldrush. This is on purpose because I personally think goldrush is by far the best custom map and I wanted to create something that has kinda similar gameplay and texturing so that people who like goldrush will likely also enjoy playing this one. Also the goldrush.map file is open source and its legal to use brush and script work from this map (what a great coincidence YEAH!).
Story, well if you know goldrush you know what's coming now:
- The Allies have to steal a tank and steal some gold bars
- Escord the tank, clear the tank barriers and blow up the bank door
- Steal the gold bars and bring them to a nearby truck
- Escord the truck with the gold to the home base
- The Axis have to prevent the Allies to steal and secure the gold.
Objectives:
Allies:..
1:..Repair the tank
2:..Escort the Tank and destroy the tank barriers
3:..Escort the Tank into position to blow up the bank door
4:..Steal the gold and bring it to a nearby truck
5:..Escort the truck
6:..Build a Command Post for faster charge times
7:..Stop the Axis from constructing a Command Post
Axis:..
1:..Prevent the Allies from repairing the tank
2:..Build up the tank barriers
3:..Prevent the Allies from blowing up the bank door
4:..Stop the Allies from stealing the gold
5:..Stop the Allies from escaping with the gold
6:..Stop the Allies from constructing a Command Post
7:..Build your Command Post for improved charge times
Source: dark-alchemy.com | forums.warchest.com
TEUTHONIA Version:beta Teuthis 06.08.2014 5,403 MB 220 |
Missing in Action (final)
Missing in Action (final) - a new map created for ETNam Mod
The storyline: After the last big attack, Charlie (Vietcong), have managed to capture 3 allied soldiers. These soldiers will be interrogated for any valuable information they may have. The soldiers are being held in a secret P.O.W. camp in the Pleiku jungle, awaiting their fate.
Fortunately, U.S. armed forces pick up a Vietcong radio transmition in which they learn the whereabouts of the allied P.O.W.'s and they send in a rescue squad that are camped nearby. Equipped with a Huey helicopter they are flown to a drop-off point where they will have to navigate their way through the jungle to the P.O.W. camp.
Once there, they will have to blow the maingate and get the M.I.A.'s out of the Vietcong camp, one by one, then bring them to the safety of the allied camp hospital. The Vietcong forces, however, will do all in their power to prevent this.
Thunder's >website<
Changelog:
# Fixed some of the fps problems
# Changed the texture on the sandbags to be more fitting with the ETNam theme
# The Huey helicopter is now destructible ( Thanks to acQu )
# A more suitable skybox for the map's fog effect
Source: wolffiles.de | splashdamage.com
MISSING IN ACTION Version:final
Thunder 09.02.2014 18,11 MB 206
-)A(- vs Rest Of the World
It has been exactly 2,5 years since the battle of all battles has been fought.
Now the Rest Of The World feel strong enough for another try to take down the members of the almighty community Dark Alchemy.
Some great names has passed the years: Enogma, Brachi, Odeon, JudgeMe, Tuxedo, RaveTeef and the list goes on and on.
But will they stand against the old timers?
Old-Owl will take the lead and fight with his infamous crew against the challengers.
For weeks they are already in bootcamp drilled to perfection.
Did Old-Owl train the new members well enough?
Are the old farts of -)A(- still in good shape?
Will the ROTW show up or is it past their bedtime?
Only time will tell....
More info HERE.
Source: dark-alchemy.com | wolffiles.de
[UJE]Parking b3
[UJE]Parking b3 made by [UJE]Niek
Axis are trying to get to the top of the Parking garage building. It's a 4 floor building so it won't be easy. Allies have to prevent this.
Axis objective:
* Escort the tank to the top
* Destroy the 3 Baricades
* Destroy the side door
* Build the Commandpost
Allied objective:
* Stop the Tank
* Build the Baricades
* Build the Commandpost
Source: [UJE] Niek via FB | ujeclan.com
PARKING (UJE) Version:beta 3 [UJE] Niek 04.10.2014 12,74 MB 300 |
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