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Happy 14th birthday, Wolfenstein: Enemy Territory!

Splash Damage's first game - Wolfenstein: Enemy Territory - was released exactly FOURTEEN YEARS ago. Wolfenstein: Enemy Territory was born on 29/05/2003. Wolfenstein: Enemy Territory was originally planned to be released as a commercial expansion pack to the popular FPS Return to Castle Wolfenstein and later as a standalone game.

However, due to problems with the single-player aspect, the multiplayer portion was released on 29 May 2003 as a freeware standalone game.
In January 2004, the source code for the game logic (not the game engine) was released to the benefit of its modding community.
The game uses a modified Return to Castle Wolfenstein engine, itself being a heavily modified Quake III: Team Arena engine (id Tech 3, which has been open-source since 2005).

As of the first day of the 2010 QuakeCon, 12 August the entire source code was released under the GNU General Public License v3.Multiple source ports have been started.

While the attempts made by OpenWolf and ET:Xreal concentrate on innovating the renderer, the most active community project ET: Legacy focuses on fixing issues by backporting improvements from ioquake3 while staying binary compatible to the original game client, server and its mods.

Source: splashdamage.com | twitter/splashdamage

ET ULTIMATE INSTALLER 1.6 Version:1.6 Final
Author Kashu Date 29.05.2010 Filesize 346 MB Download 6660


ET FULL VERSION 2.60 Version:2.60
Author SplashDamage Date 31.03.2009 Filesize 263 MB Download 2381


ET-LOGOS HI RES Version:-
Author dexter Date 19.04.2009 Filesize 6,400 MB Download 716


Happy 18th birthday, Wolfenstein: Enemy Territory!

Splash Damage's first game - Wolfenstein: Enemy Territory - was released exactly EIGHTEEN YEARS ago. Wolfenstein: Enemy Territory was born on 29/05/2003.

The game uses a modified Return to Castle Wolfenstein engine, itself being a heavily modified Quake III: Team Arena engine (id Tech 3, which has been open-source since 2005).

Let's celebrate one of our favourite FPS games of all time!

Source: splashdamage.com | facebook.com/splashdamage

ET FULL VERSION 2.60 Version:2.60
Author SplashDamage Date 31.03.2009 Filesize 263 MB Download 2381


ET-LOGOS HI RES Version:-
Author dexter Date 19.04.2009 Filesize 6,400 MB Download 716


Happy 12th birthday, Wolfenstein: Enemy Territory!

Splash Damage's first game - Wolfenstein: Enemy Territory - was released exactly TWELVE YEARS ago. Wolfenstein: Enemy Territory was born on 29/05/2003. Wolfenstein: Enemy Territory was originally planned to be released as a commercial expansion pack to the popular FPS Return to Castle Wolfenstein and later as a standalone game.

Splashdamage team

However, due to problems with the single-player aspect, the multiplayer portion was released on 29 May 2003 as a freeware standalone game.
In January 2004, the source code for the game logic (not the game engine) was released to the benefit of its modding community.
The game uses a modified Return to Castle Wolfenstein engine, itself being a heavily modified Quake III: Team Arena engine (id Tech 3, which has been open-source since 2005).

As of the first day of the 2010 QuakeCon, 12 August the entire source code was released under the GNU General Public License v3.Multiple source ports have been started.

While the attempts made by OpenWolf and ET:Xreal concentrate on innovating the renderer, the most active community project ET: Legacy focuses on fixing issues by backporting improvements from ioquake3 while staying binary compatible to the original game client, server and its mods.

Source: splashdamage.com | twitter/splashdamage | etpro.de

ET ULTIMATE INSTALLER 1.6 Version:1.6 Final
Author Kashu Date 29.05.2010 Filesize 346 MB Download 6660


ET FULL VERSION 2.60 Version:2.60
Author SplashDamage Date 31.03.2009 Filesize 263 MB Download 2381


ET-LOGOS HI RES Version:-
Author dexter Date 19.04.2009 Filesize 6,400 MB Download 716


Wolfenstein TNO: It Would be fun to make an Enemy Territory-Style Multiplayer Game

By Katie Williams Wolfenstein: The New Order's creative director Jens Matthies has divulged a number of tidbits on a Reddit AMA, revealing that an Enemy Territory-style multiplayer game would be fun to develop as a possible sequel - but that developer MachineGames would "never" work on both a single-player and multiplayer campaigns at the same time.

"I think it would be a lot of fun to make an Enemy Territory style multiplayer game," said Matthies, responding to a Reddit user's question about the direction a sequel might take. "But MachineGames will never make both at the same time. We find that the best possible results come from having the whole team focused on a singular experience for the duration of the project."

Matthies also mentioned that a single playthrough of The New Order - which was famously revealed early on in its life to not include any multiplayer component - will end up "close to 20 hours," with further incentive to replay the campaign to explore an alternate timeline. Additionally, he reports that The New Order will run with "minimal visual disparity at 60fps/1080p on all platforms."

He also said that he hopes that creators of the original Wolfenstein 3D John Carmack and John Romero would be proud of the series' new turn, saying, "This game is our love letter to id Software and the shooters we grew up with, so I hope they'll like it. I don't think they will be expecting such a developed story line though ;)"

"We've worked extremely hard to make sure the id guys wouldn't feel like their trust in us was misplaced."

Wolfenstein: The New Order will launch globally on May 20 for PS4, Xbox One, PS3, Xbox 360 and PC, though recently, it was revealed that gamers in Germany and Austria would be playing an altered version due to laws banning Nazi imagery. If you're curious for our impressions, read what we thought of Wolfenstein: The New Order's first hour.


Wolfenstein: The New Order - Nachfolger mit Multiplayer-Fokus?

Das Entwicklerstudio Machine Games kann sich einen »Mehrspieler-Titel im Stile von Enemy Territory« als Nachfolger zu Wolfenstein: The New Order vorstellen. Derzeit möchte man sich aber erst einmal auf dessen Release fokussieren.

Einen Mehrspieler-Modus werden Käufer des am 20. Mai 2014 für den PC, die PlayStation 4, die Xbox One, die PlayStation 3 und die Xbox 360 erscheinenden Shooters Wolfenstein: The New Order im Spiel vergeblich suchen: Das Entwicklerteam entschied sich bewusst dazu, zugunsten der Qualität der Einzelspieler-Kampagne auf einen solchen zu verzichten.

Bei einem möglichen Nachfolger muss das aber nicht mehr zwangsläufig so sein, wie Jens Matthies vom zuständigen Entwicklerstudio MachineGames kürzlich auf reddit.com andeutete. Auf die Frage eines Fans ließ der Creative-Director wissen, dass er liebend gerne ein Sequel zu Wolfenstein: The New Order entwickeln würde - und zwar mit einem Mehrspieler-Fokus:

»Ich würde liebend gerne ein Sequel machen. Ich denke, dass es sehr viel Spaß machen würde, ein Multiplayer-Spiel im Stile von Enemy Territory zu machen.«

Allerdings, so Matthies weiter, sei MachineGames einfach nicht in der Lage dazu, zwei solcher Projekte gleichzeitig anzugehen. Man habe festgestellt, dass man dann die besten Ergebnisse erziele, wenn man sich während eines Projekts nur auf eine einzelne Spielerfahrung fokussiere.
Möglicherweise nehmen Matthies und sein Team als nächstes Projekt also einen reinen Mehrspieler-Titel in Angriff.

 

Source: gamestar.de | ign.com

Happy 17th birthday, Wolfenstein: Enemy Territory!

Splash Damage's first game - Wolfenstein: Enemy Territory - was released exactly SEVENTEEN YEARS ago. Wolfenstein: Enemy Territory was born on 29/05/2003.

The game uses a modified Return to Castle Wolfenstein engine, itself being a heavily modified Quake III: Team Arena engine (id Tech 3, which has been open-source since 2005).

Quote Splash Damage @ FB: Wolfenstein: Enemy Territory turns 17 today!
It holds an incredibly special place in all of our hearts, so we want to see it all; old photos of you hunched over a CRT monitor playing it, you and your friends at LAN events, screenshots of your best scores, gifs and videos of your craziest moments, your mods, your maps, your cosplay, your stories -- everything!

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Let's celebrate one of our favourite FPS games of all time!

Source: splashdamage.com | facebook.com/splashdamage

ET FULL VERSION 2.60 Version:2.60
Author SplashDamage Date 31.03.2009 Filesize 263 MB Download 2381


ET-LOGOS HI RES Version:-
Author dexter Date 19.04.2009 Filesize 6,400 MB Download 716


Happy 15th birthday, Wolfenstein: Enemy Territory!

Splash Damage's first game - Wolfenstein: Enemy Territory - was released exactly FIFTEEN YEARS ago. Wolfenstein: Enemy Territory was born on 29/05/2003.

The game uses a modified Return to Castle Wolfenstein engine, itself being a heavily modified Quake III: Team Arena engine (id Tech 3, which has been open-source since 2005).

Enjoy remaining ET time!

Source: splashdamage.com

ET FULL VERSION 2.60 Version:2.60
Author SplashDamage Date 31.03.2009 Filesize 263 MB Download 2381


ET-LOGOS HI RES Version:-
Author dexter Date 19.04.2009 Filesize 6,400 MB Download 716


Happy 16th birthday, Wolfenstein: Enemy Territory!

Splash Damage's first game - Wolfenstein: Enemy Territory - was released exactly SIXTEEN YEARS ago. Wolfenstein: Enemy Territory was born on 29/05/2003.
The game uses a modified Return to Castle Wolfenstein engine, itself being a heavily modified Quake III: Team Arena engine (id Tech 3, which has been open-source since 2005).

Enjoy remaining ET time.

Source: splashdamage.com

ET FULL VERSION 2.60 Version:2.60
Author SplashDamage Date 31.03.2009 Filesize 263 MB Download 2381


ET-LOGOS HI RES Version:-
Author dexter Date 19.04.2009 Filesize 6,400 MB Download 716



Enemy Territory 2 - A Wolfenstein: Enemy Territory Remake Project

Long-time "Wolfenstein: Enemy Territory" fan and member of the "Crossfire.nu" gaming community, who goes by the name of Chubb, has assembled a Devteam in order to begin a project that we've all hoped we'd see one day, a modern recreation of our beloved "Wolf: ET" on a brand new gaming engine.

The "alpha" stage has now begun and the map that has been the main focus for now is the classic custom "ETPro" map, "Supply Depot". Here's what Chubb had to say about recent project developments and the progress made so far:
"We'd like to thank everyone for the amazing feedback via Youtube, Instagram and on the Crossfire.nu. website. Thank you to all of our donors too, your support definitely gave us a boost. We invite everyone to actively take part in our contest and we’ll consider every suggestion." - Chubb

Enemy Territory 2 on Youtube | Enemy Territory 2 on Instagram

Source: crossfire.nu | splashdamage.com | wolfflies.de

ioRtCW v1.51b Multiplayer & Venom Mod 5.4

Published in RtCW Mods

Return to Castle Wolfenstein - ioRtCW installer with RtCW Venom HD-Mod for Multiplayer !!!

This is a brand new "Return to Castle Wolfenstein" multiplayer installer, created by ETc|Jay of the Extreme Terror Clan, which installs an HD version of the multiplayer game, including all the HD weapons, uniforms and textures from "RtCW Venom Mod", created by Hellbaron89.

The ETc|Clan has a new "RtCW MP" server up and running for us all to test this excellent new addition to the game we all love so much. The new server appears in the "RtCW MP" serverlist. However, if you want to join it quickly, just connect via this "ip" address: /connect clan-etc.de:27990
This installation also contains lots of the most popular custom maps and has vastly superior download speeds, when connecting to an "ioRtCW" server. HD screen resolutions and widescreen mode are now available too!

You DO NOT need a copy of "Return to Castle Wolfenstein" in order to play "ioRtCW MP". This version doesn't contain the singleplayer version of the game. If you want the whole game you must purchase it:
Return to Castle Wolfenstein on "Steam" HERE (Not available in germany!)

Thanks & Credits:
MAN-AT-ARMS and his "ioRtCW" team - website HERE
Hellbaron89, creator of "RtCW Venom Mod" - ModDB Channel HERE
Extreme Terror Clan website HERE

Source: wolffiles.de

IORtCW MP & VENOM MOD 5.4 Version:1.51b
Author ETc|Jay, Hellbaron89, MAN-AT-ARMS Date 11.09.2017 Filesize 1,15 GB Download 577


ioRtCW v1.51c

Published in RtCW Mods

Return to Castle Wolfenstein - ioRtCW version 1.51c

This is a small maintenance release, mainly to address a couple of crash and potential security issues for the "ioRtCW" engine, the libraries for sound/video/input have also been updated.
The creation of "ioRtCW" has enabled the modernising of "Return to Castle Wolfenstein". This excellent work has completely transformed the game and it now has many of the modern-day features that we take for granted with newer game releases.

Here's some screenshots of "ioRtCW", with an added HD texture pack. The results are excellent.
It doesn't matter if you use a Linux, Mac or Windows operating system, there's a version of "ioRtCW" available for you to use. Download the appropriate version of "ioRtCW" that you need for you operating system, install it and enjoy a very up-to-date version of our beloved "Return to Castle Wolfenstein".

Source: wolffiles.de | ecgnetwork.co

IORtCW 1.51C Version:1.51c
Author ETc|Jay, Hellbaron89, MAN-AT-ARMS Date 14.04.2019 Filesize 1.1 GB Download 5982


Happy 13th birthday, Wolfenstein: Enemy Territory!

Splash Damage's first game - Wolfenstein: Enemy Territory - was released exactly THIRTEEN YEARS ago. Wolfenstein: Enemy Territory was born on 29/05/2003. Wolfenstein: Enemy Territory was originally planned to be released as a commercial expansion pack to the popular FPS Return to Castle Wolfenstein and later as a standalone game.

SplashDamage@Twitter: To celebrate 's birthday we're giving away this signed copy! - Winner chosen @ random!

wolfet sl win

However, due to problems with the single-player aspect, the multiplayer portion was released on 29 May 2003 as a freeware standalone game.
In January 2004, the source code for the game logic (not the game engine) was released to the benefit of its modding community.
The game uses a modified Return to Castle Wolfenstein engine, itself being a heavily modified Quake III: Team Arena engine (id Tech 3, which has been open-source since 2005).

As of the first day of the 2010 QuakeCon, 12 August the entire source code was released under the GNU General Public License v3.Multiple source ports have been started.

While the attempts made by OpenWolf and ET:Xreal concentrate on innovating the renderer, the most active community project ET: Legacy focuses on fixing issues by backporting improvements from ioquake3 while staying binary compatible to the original game client, server and its mods.

Source: splashdamage.com | twitter/splashdamage

ET ULTIMATE INSTALLER 1.6 Version:1.6 Final
Author Kashu Date 29.05.2010 Filesize 346 MB Download 6660


ET FULL VERSION 2.60 Version:2.60
Author SplashDamage Date 31.03.2009 Filesize 263 MB Download 2381


ET-LOGOS HI RES Version:-
Author dexter Date 19.04.2009 Filesize 6,400 MB Download 716


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